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path: root/scripts/toy.groovy
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//
// Toy
//
// by rascalDan
// This script is a WIP and is always likely to be so.
// All polite suggestions are welcomed :)
//
// This script, from https://ss.deviatenow.com, is protected by this licence :
// CC by-NC, see http://creativecommons.org/licenses/by-nc/3.0/
//
setInfos(9, "Toy", "Become my new plaything.", "rascalDan", "WIP", 0xFFFFFF, "en", ["bondage", "femaledom", "formale", "long", "pain", "toys", "joi"]);
final VERSION = 1;
final DAY = 86400;
final HOUR = 3600.0;
final soonFormatter = java.time.format.DateTimeFormatter.ofPattern("EEEE 'at' h:mma");
// Notes
// toys.<name> ankle_cuffs, ballgag, blindfold, chastity_belt, clothespins, cockring, dog_collar, handcuffs, hood, nipple_clamps, ring_gag
final BALLGAG = "ballgag", COLLAR = "dog_collar", CLAMPS = "nipple_clamps", CHASTITY = "chastity_belt", HANDCUFFS = "handcuffs";
// fetish.<name>
final BONDAGE = "bondage", CBT = "cbt", CHORES = "chores", PAIN = "pain";
// toy.permission.<name>
final CUM = "cum", EDGE = "edge"
final PERMIT = "permit";
final PLAY = "play";
// toy.state.<name>
final CHASTE = "chaste", COLLARED = "collared", CUFFED = "cuffed", CLAMPED = "clamped", GAGGED = "gagged", NAKED = "naked";
final REDRESS = "redress";
final TOYTOYS = [CUFFED, COLLARED, CLAMPED, GAGGED];
final RELEASEFROM = "releaseFrom";
// toy.plan.<name>.{start|end|friend} UTC times
final LUNCH = "lunch", SHOPPING = "shopping", PARTY = "party";
final START = "start", END = "end", FRIEND = "friend";
final FRIENDS = [ "Tori", "Sophie", "Krystal" ];
// toy.position
final KNEELING = "kneeling", ALLFOURS = "allfours", STANDING = "standing";
def OWNER = null;
final SITTER = "sarah-james";
final SOFT = "soft";

// Imagery
final DRESSED = "dressed", TITS = "tits", PUSSY = "pussy", LINGERIE = "lingerie", TEASE = "tease", SIT = "sit", BOOTS = "boots", KNEEL = "kneel", STOOD = "stood", MEAN = "mean", CROP = "crop", ASS = "ass", SQUAT = "squat", SSSH = "sssh";
final nDRESSED = "!$DRESSED", nTITS = "!$TITS", nTEASE = "!$TEASE";
final IMAGEDATA = {
	return new File(getDataFolder() + "/images/toy")
		.listFiles()
		.findAll { d -> d.isDirectory(); }
		.collect { d ->
			[
				domme: d.getName(),
				sets: d.listFiles()
					.findAll { s -> s.isDirectory(); }
					.collect { s ->
						[
							set: s.getName(),
							images: new File(s.getPath() + "/tags")
								.readLines()
								.collect { l ->
									def fields = l.split(":");
									return [
										image: fields[0],
										tags: fields[1]
											.split(",")
											.findAll { t -> !t.isEmpty() }
									];
								}
						]
					}
			]
		};
}();
def selectImage = { domme, set, spec ->
	def meets = { i ->
		return spec.every({ s ->
			return (s[0] == "!") ? i.tags.indexOf(s.drop(1)) == -1 : i.tags.indexOf(s) != -1;
		});
	};
	def matches = IMAGEDATA
		.find({ d -> d.domme == domme });
	if (!matches) return null;
	matches = matches
		.sets.find({ s -> s.set == set });
	if (!matches) return null;
	matches = matches
		.images.findAll({ i -> meets(i) });
	if (matches.isEmpty()) return null;
	return matches[getRandom(matches.size())];
};
def showImage = { spec ->
	def outfit = loadString("toy.owner.outfit");
	def image = selectImage(OWNER, outfit, spec);
	if (image) {
		setImage("toy/$OWNER/$outfit/${image.image}.jpg");
		return image.tags;
	}
	else {
		setImage(null);
		return null;
	}
};
def showLounge = {
	setImage("toy/$OWNER/lounge.jpg");
};
def selectImageSet = { domme, specs ->
	def matches = IMAGEDATA
		.find({ d -> d.domme == domme });
	if (!matches) return null;
	matches = matches.sets.findAll({ s -> specs.every({ spec -> selectImage(domme, s.set, spec)})});
	return matches[getRandom(matches.size())];
};
def dress = { specs ->
	def outfit = loadString("toy.owner.outfit");
	def outfitTime = loadInteger("toy.owner.outfitTime");
	if (outfitTime > getTime() - 7200) { // Recent, check
		def prev = IMAGEDATA
			.find({ d -> d.domme == OWNER });
		if (prev) {
			prev = prev.sets.find({ s -> s.set == outfit });
			if (prev && specs.every({ spec -> selectImage(OWNER, prev.set, spec)})) {
				return outfit;
			}
		}
	}
	outfit = selectImageSet(OWNER, specs);
	if (!outfit) {
		showPopup("No outfit for $OWNER : $specs");
		save("toy.owner.outfit", null);
		save("toy.owner.outfitTime", null);
		return;
	}
	save("toy.owner.outfit", outfit.set);
	save("toy.owner.outfitTime", getTime());
};
// Utils
def localTimeOffset = {
	return java.time.ZoneId.systemDefault()
		.getRules()
		.getOffset(java.time.Instant.now())
		.getTotalSeconds();
};
def localTimeOf = { s ->
	java.time.LocalDateTime.ofInstant(
			java.time.Instant.ofEpochSecond(s), java.time.ZoneId.systemDefault())
}
def localTime = {
	// A float between 4.0 (4am) and 28.0 (4am)
	def wallclock = ((getTime() + localTimeOffset()) % DAY) / HOUR;
	if (wallclock < 4) {
		wallclock += 24;
	}
	return wallclock;
};
def getDay = { (int)(getTime() / DAY) * DAY };
def has = {i -> loadBoolean("toys.$i") == true};
def likes = {i -> loadBoolean("fetish.$i") == true};
def can = {i -> loadBoolean("toy.permission.$i") == true};
def givePermission = {i -> save("toy.permission.$i", true)};
def revokePermission = {i -> save("toy.permission.$i", false)};
def is = {i -> loadBoolean("toy.state.$i") == true};
def set = {i, s -> save("toy.state.$i", s)};
def positioned = { i -> loadString("toy.position") == i };
def getPunish = { loadInteger("toy.punishment") ?: 0; };
def adjustPunish = { p -> save("toy.punishment", Math.max(getPunish() + (int)p, 0)); };
def namedEvents;
def loadEvents = {
	return (loadMap("toy.events") ?: [:]);
}
def saveEvents = { events ->
	save("toy.events", events);
}
def nextEvent = { events ->
	def first = null;
	events.each{ k, v ->
		if (!first || first.event.time > v.time) {
			first = [ name: k, event: v ];
		}
	};
	return first;
};
def setEvent = { events, name, time, func, arg = null ->
	if (namedEvents.containsKey(func)) {
		events[name] = [
			time: time,
			func: func,
			arg: arg
		];
		saveEvents(events);
		return true;
	}
	else {
		showPopup("No such event $func");
		return false;
	}
};
def addEvent = { name, time, func, arg = null ->
	def events = loadEvents();
	return setEvent(events, name, time, func, arg);
}
def addEventIfMissing = { name, time, func, arg = null ->
	def events = loadEvents();
	if (!events.containsKey(name)) {
		return setEvent(events, name, time, func, arg);
	}
};
def removeEvent = { name ->
	def events = loadEvents();
	events.remove(name);
	saveEvents(events);
};
def execEvents = { rt ->
	def events = loadEvents();
	events
		.findAll({ e -> e.value.time <= getTime() })
		.each({ e ->
			def f = namedEvents[e.value.func];
			events.remove(e.key);
			saveEvents(events);
			if (f) {
				f(e.key, e.value.arg, e.value.time, rt);
			}
		})
};
def sessionAborted = null;
def gagText = { t, p ->
	if (!is(GAGGED)) return t;
	return t.split(/\s+/)
		.collect {
			'm' * getRandom((int)Math.max(1.0, it.length() * 1.0)) +
			'p' * getRandom((int)Math.max(1.0, it.length() * 0.4)) +
			'h' * getRandom((int)Math.max(1.0, it.length() * 0.8))
		}
	.join(" ")
		.capitalize() + " ($p)";
};
def showButtonG = { s, p, t = null ->
	return t != null ? showButton(gagText(s, p), t) : showButton(gagText(s, p));
};
def present = { imageSpec, texts ->
	if (texts) {
		show(texts.collect {
			t -> t[getRandom(t.size())]
		}.join(" ").capitalize());
	}
	if (imageSpec) {
		return showImage(imageSpec);
	}
	return null;
};
def showButtonGT = { s, p, t, pc ->
	def tt = showButton(gagText(s, p), t);
	if (tt == t) {
		present(null, [
				["Don't keep me waiting!", "Hurry up!", "Quicker, toy!"]]);
		def pt = showButton(gagText(s, p));
		adjustPunish(pt * pc);
		return pt + tt;
	}
	return tt;
};

def harden = { imageSpec ->
	present(imageSpec, [
			["I want to see you hard.", "I need you hard now, very hard."],
			["Stroke it, slowly...", "Slow worship strokes..."],
			["don't edge...", "no edging..."],
			["and do NOT cum.", "and definitely no cumming."],
			["Not yet.", "Maybe soon."]]);
	playBackgroundSound("toy/90bpm.mp3", 2); //45sec
	if (showButtonG("Hard, mistress", "hard", 60) == 60) {
		playBackgroundSound(null);
		present(imageSpec, [
				["What's taking so long!?", "Come on!", "Don't disappoint me."],
				["Slap it about a bit!.", "Get it hard, now!", "Pinch your nipples."]]);
		playBackgroundSound("toy/165bpm.mp3");
		if (showButtonG("Hard, mistress", "hard", 30) == 30) {
			playBackgroundSound("toy/180bpm.mp3");
			if (showButtonG("Hard, mistress", "hard", 30) == 30) {
				sessionAborted = SOFT;
				present(imageSpec, [
						["Bah!", "Pathetic!"],
						["That's no good to me!", "How do I have fun with that!?"]]);
				adjustPunish(100);
				showButtonG("Sorry, mistress", "sorry");
			}
		}
	}
	playBackgroundSound(null);
};
def expose = { imageSpec ->
	if (!is(NAKED)) {
		present(imageSpec, [
				["Get that cock out, toy;", "Let's see that cock of mine."],
				["I want to torment it.", "It's playtime!"]]);
		wait(10);
	}
};
// Return whether toy came or not
def mightCum = { time, reason = "without permission" ->
	if (showButtonG("Sorry, mistress, I'm cumming $reason", "cumming", time) < time) {
		playBackgroundSound(null);
		sessionAborted = CUM;
		present(null, [
				["Bah!", "Pfft. I'm very disappointed in you."],
				["Ruin it.", "Don't touch it."]]);
		adjustPunish(100);
		wait(10);
		present([DRESSED], [["Clean up your mess!"]]);
		showButtonG("Yes, mistress", "ok");
		wait(10);
		showButtonG("Cleaned up, mistress, back", "back");
		return true;
	}
	return false;
};
// Return whether toy came or not, despite being denied
def cumChanceDenied = {
	present([TEASE], [
			["Stop!", "Nope!", "Haha! No!"],
			["Let go.", "Hands off!", "Hands behind your back."],
			["Not this time.", "Maaaaybe next time, toy."]]);
	return mightCum(15);
};
def cumChanceCountdown = {
	present([TEASE], [
			["OK, toy, I'm going to count you down.", "Would you like a countdown, toy?"],
			["Get stroking!", "Jerk it!"]]);
	if (mightCum(5 + getRandom(5))) return true;
	present([TITS], []);
	def numbers = "";
	for (def n = 10; n > 0; n--) {
		numbers += "${n}... ";
		show(numbers);
		mightCum(1, "too soon");
		if (getRandom(100) > 85) {
			return cumChanceDenied();
		}
	}
	present([TITS], [
			["Cum, cum", "Cum for me"],
			["you little slut.", "my lucky toy.", "you dirty boy."]]);
	wait(10);
	showButtonG("Thank you, mistress.", "ok");
	return true;
};
def cumChanceWindow = {
	present([TEASE], [
			["OK, toy, I'm going to give you a chance to cum.", "Would you like a small chance to cum, toy?"],
			["Get stroking!", "Stroke it, you'll need to be close!"],
			["You won't get long.", "You might not get long.", "Wait for my say so..."]]);
	if (mightCum(15 + getRandom(60), "too soon")) return true;
	if (getRandom(5) > 0) {
		return cumChanceDenied();
	}
	present([TITS], [
			["Cum, cum", "Cum for me"],
			["you little slut.", "my lucky toy.", "you dirty boy."]]);
	def w = 4 + getRandom(4);
	if (showButtonG("Cumming, mistress", "cumming", w) == w) {
		w = 3;
		present(null, [
				["Quickly now!", "Hurry!"]]);
		if (showButtonG("Cumming, mistress", "cumming", w) == w) {
			present([TEASE], [
					["Stop!", "Let go.", "Hands off!"],
					["Time's up!", "You had your chance."]]);
			return mightCum(15, "too late");
		}
	}
	wait(10);
	showButtonG("Thank you, mistress.", "ok");
	return true;
};
def cumChanceRuin = {
	present([TEASE], [
			["Stroke!", "Jerk it."],
			["Get close to the edge, toy...", "Get yourself close..."]]);
	if (mightCum(5 + getRandom(10), "too soon")) return true;
	for (def n = 3 + getRandom(6); n >= 0; n--) {
		present([TITS], [
				["Try to cum!"]]);
		def w = 3 + getRandom(8);
		if (showButtonG("Cumming, mistress", "cumming", w) < w) {
			present([TEASE], [
					["Hands off!", "Leave it."],
					["Let it all ooze out.", "You're not getting a proper release."]]);
			wait(10);
			showButtonG("Thank you, mistress.", "ok");
			return true;
		}
		if (n > 0) {
			present([TITS], [
					["Stop!", "Not now!", "Wait!"],
					["Hands off!", "Hands by your side."]]);
			w = (w - 2) + getRandom(8);
			if (mightCum(w, "but it's ruined")) return true;
		}
	}
	return cumChanceDenied();
};
def edge = { amount, imageSpec ->
	def allowedTime = 128;
	(getRandom(amount) + 2).times {
		if (sessionAborted) return;
		present(imageSpec, [
				["Stroke to edge now, toy...", "Edge!"],
				["Don't cum.", "No cumming.", "No accidents though."]]);
		showButtonGT("Edging, mistress", "edging", allowedTime + 20, 1);
		if (getRandom(2) == 1) {
			present(imageSpec, [
					["Hold it...", "And hold...", "Keeping going..."]]);
			if (mightCum(getRandom(20) + 5)) return;
		}
		present(imageSpec, [
				["Hands off!", "Stop!"]]);
		if (mightCum(getRandom(5) + 5)) return;
		allowedTime /= 2;
	};
};
def strokes = { amount, imageSpec ->
	present(imageSpec, [
			["Stroke to the beat, toy.", "Follow the beat.", "Beat it!"],
			["No cumming unless I say so...", "Don't cum without my say so,"],
			["Tell me if you get too close.", "so tell me if you're edging.", "I don't want any messes."]]);
	final BEATS = [
		// bpm:30, len:60 ],
		[ bpm:90, len:45 ],
		[ bpm:165, len:30 ],
		[ bpm:180, len:30 ],
		[ bpm:240, len:20 ],
		];
	def sto = loadInteger("toy.strokeTeaseOffset");
	def edges = 0;
	(getRandom(amount) + 5).times {
		if (sessionAborted) return;
		def beatNo = getRandom(BEATS.size());
		def beat = BEATS[beatNo];
		playBackgroundSound("toy/${beat.bpm}bpm.mp3", 10); // Lots, to cover offset
		def len = getRandom(Math.max(1, beat.len + (sto * beatNo)));
		if (showButtonG("Edging, mistress", "edging", len) < len) {
			sto -= 1;
			edges += 1;
			playBackgroundSound(null);
			switch (getRandom(3)) {
				case 0:
					present(imageSpec, [
							["Stop!", "Let go!", "Hands off!"]]);
					if (mightCum(getRandom(8) + 10)) return;
					break;
				case 1:
					present(imageSpec, [
							["Careful now...", "No accidents..."],
							["slow it down...", "slowly now..."]]);
					playBackgroundSound("toy/30bpm.mp3");
					if (mightCum(getRandom(20) + 5)) {
						playBackgroundSound(null);
						return;
					}
				case 2:
					switch(getSelectedValue("Would you like to cum, toy?", [
								gagText("Please, mistress, may I cum!?", "yes"),
								gagText("No, mistress, please torment me more!", "no")
					])) {
						case 0:
							if (can(CUM)) {
								present(imageSpec, [
										["Maybe...", "Perhaps.", "We'll see."]]);
							}
							else {
								present(imageSpec, [
										["No you may not!", "Nope.", "Not a chance."]]);
								adjustPunish(5);
							}
							break;
						case 1:
							present(imageSpec, [
									["Good boy.", "Very well.", "OK then!"]]);
							adjustPunish(-5);
							break;
					}
					if (mightCum(getRandom(8) + 5)) {
						playBackgroundSound(null);
						return;
					}
					playBackgroundSound(null);
			}
			present(imageSpec, [
					["Back to stroking, toy...", "Get to it again...."],
					["follow the beat..."],
					["no accidents.", "and concentrate."]]);
		}
		else {
			playBackgroundSound(null);
		}
	}
	if (edges == 0) {
		sto += 1;
	}
	save("toy.strokeTeaseOffset", sto);
}
def clampPulls = { amount ->
	getRandom(1 + amount).times {
		if (getRandom(2)) {
			present([DRESSED], [
					["Take them off.", "Remove them."]]);
			wait(3 + getRandom(8));
			if (getRandom(2)) {
				present([DRESSED], [
						["And put them back on", "Put them back"],
						["right where they came from.", "where they were."]]);
			}
			else {
				present([DRESSED], [
						["Flip them", "Turn them"],
						["90 degrees", "around"],
						["and put them back.", "and replace them."]]);
			}
			wait(3 + getRandom(8));
		}
		else if (getRandom(2)) {
			present([DRESSED], [
					["Twist them"],
					["for me.", "... twist those nipples."]]);
			wait(3 + getRandom(8));
			if (getRandom(2)) {
				present(null, [
						["More!", "A little more!", "Further!"]]);
				wait(getRandom(10) + 2);
			}
		}
		present([DRESSED], [
				["Pull them tight.", "Pull them!"]]);
		wait(getRandom(10) + 5);
		if (getRandom(5) == 0) {
			present(null, [
					["Tighter!", "Harder!", "Further!"]]);
			wait(getRandom(10) + 2);
			present(null, [
					["Haha!", "Ooo, they must hurt.", "Do they hurt?"]]);
			wait(3);
		}
		present(null, [
				["And release.", "Let go."]]);
		wait(getRandom(5) + 3);
	};
	return amount;
};
// Pre-tease
def preRelease = {
	if (!is(CHASTE)) return;
	if (!is(NAKED)) {
		present([DRESSED], [
				["Reach down... and through your clothes...", "Stay clothed,"],
				["rub that chastity device...", "run your hand around that locked cock..."],
				["imagine if that was me doing it.", "that looks frustrating."]]);
		wait(15);
		present(null, [["Show me.", "Let me see it."]]);
		wait(10);
	}
	else {
		present([DRESSED], [
				["Look what we have here.", "Hnmm, look at that."],
				["Locked away and useless.", "Under lock and key as it should be."],
				["Too bad I have the keys.", "And I have the keys somewhere safe."]]);
		wait(10);
	}
	present([DRESSED], [
			["Play with your balls,", "Tease those balls a little,"],
			["I want to see you horny you are", "see how hard you can get"],
			["before I let you out.", "before I hand over the keys."],
			["You should be", "When you're"],
			["practically breaking out,", "about to break it for me,"],
			["we'll continue.", "then I'll see about letting it out."]]);
	showButtonG("Hard, mistress, please let me out", "hard");
	present([DRESSED,TEASE], [
			["OK then.", "Fine, fine."],
			["I'm feeling generous, toy...", "Well, it's no good to me like that..."],
			["I have the keys right here,", "I have the keys here somewhere... OK,"],
			["unlock yourself and", "take your chastity device off"],
			["let me see my cock.", "let's see it."]]);
	showButtonG("Yes, mistress", "ok");
	wait(15);
	set(CHASTE, false);
	showButtonGT("Thank you, mistress", "ok", 80, 1);
};
def preEdge = {
	if (is(CHASTE)) return;
	expose([DRESSED]);
	harden([DRESSED]);
	edge(4, [DRESSED]);
	present([DRESSED], [
			["And relax...", "Hands off..."],
			["cool down a little.", "but keep it hard for me!", "for now!"]]);
	wait(getRandom(5) + 5);
};
def preGag = {
	if (is(GAGGED)) return 1.2;
	if (!has(BALLGAG)) return;
	present([DRESSED], [
			["Go fetch your gag, toy...", "Bring me your gag, toy..."],
			["Quickly!", "Hurry back!"]]);
	showButton("Yes, mistress");
	show(null);
	wait(10);
	showButtonGT("Back, mistress", "back", 50, 2);
	present([DRESSED], [
			["Good boy.", "Very good."],
			["Put it on..."],
			["Nice and tight.", "Tight!"],
			["I don't want to a hear a word from you.", "A quiet toy is a good toy."]]);
	set(GAGGED, true);
	showButtonGT("Gagged, mistress", "gagged", 20, 2);
	return 1.2;
};
def clamps = {
	if (is(CLAMPED)) return;
	present([DRESSED],
			likes(PAIN) ? [
			["We both like to see you suffer.", "Pain is fun."],
			["Isn't that right, toy?", "Don't you agree?"]]
			: [
			["I'm sorry, toy,"],
			["but seeing you suffer is too much fun.", "but I need to find my amusement somewhere."]]);
	wait(10);
	present([DRESSED],[
			["Go put your nipple clamps on...", "I want those nipples clamped..."],
			["but on your way back...", "no walking though..."],
			["crawl, down on all fours.", "on your knees."]]);
	showButtonG("Yes, mistress", "ok");
	show(null);
	wait(10);
	set(CLAMPED, true);
	showButtonGT("Back, mistress", "back", 60, 1);
	present([DRESSED], [
			["On your knees,", "Kneel before me"],
			["let me see.", "hands behind your back."]]);
	wait(getRandom(10) + 5);
};
def preClamps = {
	clamps();
	clampPulls(getRandom(4));
	return 1.8;
};
def preCollar = {
	if (is(COLLARED)) return 1.1;
	if (!has(COLLAR)) return;
	present([DRESSED], [
			["You look underdressed, toy.", "A toy without a collar doesn't look right."],
			["Go put your collar on", "I want a collar around your neck"],
			["and crawl back like the slutty puppy dog you are.", "and kneel before me."]]);
	showButtonG("Yes, mistress", "ok");
	show(null);
	wait(10);
	set(COLLARED, true);
	showButtonGT("Back, mistress", "back", 60, 1);
	return 1.1;
};
def preStrip = { imageSpec = [DRESSED] ->
	if (is(NAKED)) return 1.1;
	present(imageSpec, [
			["Clothes off!", "Get naked, slut!"]]);
	wait(10);
	present([DRESSED], [
			["All of them off!", "And the rest!", "Keep going."]]);
	set(NAKED, true);
	showButtonGT("Naked, mistress", "naked", 60, 5);
	present(null, [
			["Very good. Now...", "I see..."],
			["on your knees before me,", "kneel,", "stand up straight,", "on your feet,"],
			["hands behind your head,", "arms up,", "hands high up,"],
			["let me see you properly.", "let's see what we have.", "I want a good view."]]);
	wait(10);
	return 1.1;
};

// Post
def postEdge = {
	if (is(CHASTE)) return;
	if (!can(EDGE)) return;
	edge(6, [TEASE]);
};
def postCum = {
	if (is(CHASTE)) return;
	present([TEASE], [
			["How about I let you cum?", "Maybe I should let you cum."],
			["Would you like that?", "Let some of that frustration out?"]]);
	wait(getRandom(5) + 5);
	if (!can(CUM)) {
		present([TEASE], [
				["Or not.", "No, not right now.", "Maybe later.", "Not yet."]]);
		wait(getRandom(5) + 5);
		return;
	}
	def ways = [cumChanceRuin, cumChanceWindow, cumChanceCountdown];
	if (ways[getRandom(ways.size())]()) {
		// Once toy has cum, revoke permission for a while
		revokePermission(CUM);
	}
};
def chastity = { pre ->
	if (is(CHASTE)) return;
	if (!has(CHASTITY)) return;
	if (pre) {
		present([DRESSED,TEASE], [
				["Fun time is over for you.", "You'd have enough pleasure lately, my turn."]]);
	}
	else {
		present([TEASE], [
				["I can't keep an eye on you all time.", "It's not that I don't trust you."],
				["But...", "I just like to be sure."]]);
	}
	wait(getRandom(5) + 10);
	present([DRESSED,TEASE], [
			["Go to your room,", "Run along now,"],
			["get your chastity device and"],
			["lock it on.", "get that cock secured away."],
			["Bring back the key.", "I want the key of course."]]);
	wait(10);
	show(null);
	showButtonGT("Locked, mistress. Here's the key.", "locked", 180, 1);
	set(CHASTE, true);
	present([DRESSED,TEASE], [
			["Good boy.", "Thank you, toy."]]);
	wait(5);
}
def preChastity = {
	chastity(true);
}
def postChastity = {
	chastity(false);
};

// Play
def playStrokes = {
	preRelease();
	harden([TITS]);
	strokes(15, [TITS]);
};
def playEdges = {
	preRelease();
	harden([TITS]);
	edge(6, [TITS]);
};
def playNothing = {
	(getRandom(3) + 2).times {
		def tags = showImage([TITS]).intersect(
				[ASS, CROP, BOOTS, PUSSY, SSSH]);
		Collections.shuffle(tags);
		if (tags.isEmpty()) {
			show(null);
		}
		else {
			switch (tags[0]) {
				case ASS:
					if (!is(GAGGED))
						present(null, [
								["Come closer,", "Don't be shy,"],
								["kiss it!", "two kisses on each cheek."]]);
					break;
				case CROP:
					present(null, [
							["You know what this is for?", "Good boys get rewards, bad ones getting a beating.", "Would you like your ass a darker shade?"]]);
					break;
				case BOOTS:
					if (is(GAGGED))
						present(null, [
								["I know you'd like to worship them.", "Too bad that tongue can't be put to good use."]]);
					else
						break;
				case PUSSY:
					if (is(GAGGED))
						present(null, [
								["I know you'd like to pleasure me.", "Too bad that tongue can't be put to good use."]]);
					else
						present(null, [
								["How about you start licking it?", "How much would like your tongue in there?"]]);
					break;
				case SSSH:
					present(null, [
							["Quiet now.", "Sssssh.", "Patience."]]);
					break;
				default:
					show(null);
			}
		}
		wait(getRandom(10) + 10);
	};
};
def playCbt = {
	present([DRESSED], [
			["Go to the kitchen...", "From the kitchen..."],
			["bring me", "get yourself"],
			["a wooden spoon or similar."]]);
	showButtonG("Yes, mistress", "ok");
	wait(5);
	final BEATS = [
		// bpm:30, len:60 ],
		[ bpm:90, len:45 ],
		[ bpm:165, len:30 ],
		[ bpm:180, len:30 ],
		[ bpm:240, len:20 ],
		];
	showButtonGT("Back, mistress", "back", 20, 1);
	present([DRESSED], [
			["Good.", "Right."],
			["Take those balls in one hand", "In one hand, hold your balls"],
			["and in the other, get ready to beat them.", "and get ready to beat them with other."]]);
	showButtonGT("Yes, mistress", "ok", 10, 1);
	present([DRESSED], [
			["You concentrate on beating,", "Don't worry,"],
			["I'll be keeping count.", "I'll count them for you."]]);
	wait(3);
	present(null, [["Ready"]]);
	wait(1);
	present(null, [["Set"]]);
	wait(1);
	present(null, [["Go!"]]);
	def beats = 0;
	(4 + getRandom(7)).times({
		def beatNo = getRandom(BEATS.size());
		def beat = BEATS[beatNo];
		def len = getRandom(beat.len - 5) + 5;
		playBackgroundSound("toy/${beat.bpm}bpm.mp3");
		wait(len);
		playBackgroundSound(null);
		beats += (int)((beat.bpm * len) / 60.0);
		present(null, [
				["$beats.", "That's $beats.", "$beats so far."],
				["Keep going.", "Don't stop!", "Just a few more.", "Harder!"]]);
	});
	present([DRESSED], [
			["Stop!", "Ok, you can stop now."],
			["They look a little sore.", "Is that a nice tingly feeling?"]]);
	showButtonG("Thank you, mistress.", "ok");
	show(null);
	wait(5);
	return beats / 10.0;
};
def playKneel = {
	present([DRESSED], [
			["Right, slut.", "Come here, toy."],
			["On the floor, right there.", "Kneel at my feet."]]);
	showButtonGT("Yes, mistress.", "ok", 20, 1);
	present([DRESSED], [
			["When I say go,", "In a moment,"],
			["you'll crawl", "turn and crawl"],
			["away until I ring my bell."],
			["You'll stay there,", "And then you won't move,"],
			["head bowed", "face down"],
			["until I call you back.", "until you're summoned."]]);
	showButtonG("Yes, mistress.", "ok");
	present(null, [["Wait..."]]);
	wait(getRandom(10) + 10);
	present([DRESSED], [["Ok, go!", "Now! Off you go."]]);
	wait(getRandom(5) + 5);
	playBackgroundSound("bell.wav");
	show(null);
	def kneelTime = 60 + getRandom(240);
	waitWithGauge(kneelTime);
	while (playBackgroundSound("bell.wav") || true) {
		if (showButtonG("Back, mistress", "back", 20) != 20) break;
	}
	present([DRESSED], [
			["Good boy.", "Very good."],
			["Stay down there.", "Don't move."]]);
	wait(getRandom(5) + 5);
	return kneelTime / 20.0;
};
def playBondage = {
	if (!has(HANDCUFFS)) return;
	def prep = [ preStrip, preCollar, preClamps, preGag ];
	Collections.shuffle(prep);
	prep.collect { p -> p(); };
	present([DRESSED, nTEASE], [
			["Go fetch your handcuffs"]]);
	showButtonG("Yes, mistress", "ok");
	wait(10);
	showButtonGT("Back, mistress", "back", 60, 1);
	present([DRESSED, nTEASE], [
			["Good."],
			["Down on the floor.", "On your knees.", "Down there, where you are."]]);
	wait(15);
	present([DRESSED, nTEASE], [
			["You know what's next.", "Take your cuffs."],
			["Cuff yourself,", "Hands cuffed,"],
			["behind your back of course", "behind you."]]);
	wait(15);
	present([DRESSED, TEASE], [
			["Don't go anywhere!", "Do not move!"]]);
	wait(15);
	present([STOOD], [
			["I'll be back for you soon.", "I won't leave you too long."]]);
	wait(15);
	setImage(null);
	show(null);
	def waitTime = 500 + getRandom(1000);
	waitWithGauge(waitTime);
	playBackgroundSound("bell.wav");
	present([DRESSED, nTEASE], [
			["Hi slave!", "Hello again."],
			["You don't look very comfortable.", "That looks quite awkward."],
			["Maybe you've been there long enough.", "It's been a while now."]]);
	wait(20);
	present([DRESSED, TEASE], [
			["OK,", "Mmmm,"],
			["Soon.", "Just a while longer"]]);
	wait(60 + getRandom(60));
	playBackgroundSound("bell.wav");
	present([DRESSED, TEASE], [
			["Go find the keys,", "Very well,"],
			["let yourself out,", "unlock the cuffs,"],
			["and come back.", "and hurry back."]]);
	wait(10);
	setImage(null);
	showButtonGT("Freed, mistress", "freed", 120, 1);
	return waitTime;
};
def playClamps = {
	if (!has(CLAMPS)) return;
	if (!is(CLAMPED)) clamps();
	present([DRESSED], [
			["Let me see", "Show me"],
			["those nipple clamps", "those nasty clamps"],
			["they look painful.", "and jiggle them about for me!"]]);
	wait(10);
	return clampPulls(3 + getRandom(10));
};
def intClamps = {
	if (!has(CLAMPS)) return;
	if (!is(CLAMPED)) return;
	present([DRESSED,TEASE], [
			["Let me see", "Show me"],
			["those nipple clamps", "those nasty clamps"],
			["they look painful.", "and jiggle them about for me!"]]);
	wait(10);
	return clampPulls(getRandom(5));
};
def intSqueeze = {
	(2 + getRandom(4)).times { n ->
		if (n > 0) {
			present([DRESSED,TEASE], [
					["And again,", "Again,", "Once more,"],
					["harder!", "tighter!"]]);
		}
		else {
			present([DRESSED,TEASE], [
					["Squeeze yours balls", "Grab your balls and squeeze them"],
					["good and tight", "firm and hard"],
					["until they hurt a little.", "as if I was doing it."]]);
		}
		wait(3 + getRandom(6));
		present(null, [
				["Let them go.", "Hands off."]]);
		wait(3 + getRandom(6));
	};
};
def stateToyName = { state ->
	switch (state) {
		case CUFFED:
			return "cuffs";
		case COLLARED:
			return "collar";
		case CLAMPED:
			return "nipple clamps";
		case GAGGED:
			return "gag";
	}
	return null;
};
def removeToy = { toy, imageSpec ->
	if (!is(toy)) return;
	def toyName = stateToyName(toy);
	present(imageSpec, [
			["OK,"],
			["you may remove your $toyName.", "the $toyName can come off.", "take the $toyName off."]]);
	showButtonG("Thank you, mistress", "ok");
	wait(5);
	set(toy, false);
	removeEvent("$RELEASEFROM-$toy");
	showButtonGT("Removed, mistress", "removed", 20, 1);
};
// Session
def sessionSummon = { imageSpec ->
	final limit = 5;
	final timeMax = 10;

	for (def n = 1; n <= limit; n++) {
		switch (n) {
			case limit:
				present(imageSpec, [
						["TOY!", "SLAVE!", "SLUT!"],
						["Last chance!", "Final warning!"]]);
				adjustPunish(5);
				break;
			case limit - 1:
			case limit - 2:
				present(imageSpec, [
						["Toy!", "Slave!", "Slut!"],
						["Where are you!?", "Get yourself here, now!"]]);
				break;
			default:
				present(imageSpec, [
						["Toy!", "Slave!", "Slut!"]]);
				break;
		}
		playBackgroundSound(n == limit ? "shortwhip.wav" : "bell.wav");
		if (showButton("Yes, Miss?", timeMax) < timeMax) {
			return true;
		};
	}
	showLounge();
	show(null);
	adjustPunish(5);
	return false;
};
def sessionPlay = {
	def ph = (float)1.0;
	def pm = { val ->
		if (val) {
			ph *= val;
		}
	};
	def ap = { val ->
		if (val) {
			adjustPunish(-val * ph);
		}
	};
	def apply = { activitity, use = null ->
		if (!activitity) return;
		def val = (Float)activitity();
		if (use) {
			use(val);
		}
	};
	def interval = {
		def activities = [null, intClamps, intSqueeze];
		apply(activities[getRandom(activities.size())], null);
	};
	def playRepeat = { amount, activities, use = null ->
		amount.times {
			if (!sessionAborted) {
				apply(activities[getRandom(activities.size())], use);
			}
		};
	};
	def playTake = { amount, activities, use = null ->
		Collections.shuffle(activities);
		activities.take(amount);
		activities.each {
			if (!sessionAborted) {
				apply(it, use);
			}
		};
	};
	def cp = getPunish();
	if (cp > 50) {
		// Punish only: bad toy
		preChastity();
		def pr = 1 + getRandom(2 + (int)(cp / 100));
		playRepeat(pr, [preGag, preClamps, preCollar, preStrip], pm);
		playRepeat(pr, [playKneel, playCbt, playClamps, playNothing], ap);
		playTake(pr, [playBondage, playCbt, playClamps]);
	}
	else {
		// Sub pleasure: good toy
		playRepeat(1 + getRandom(3), [preRelease, preEdge, preGag, preClamps, preCollar, preStrip]);
		playRepeat(1 + getRandom(3), [playStrokes, playEdges], interval);
		playTake(getRandom(3), [postCum, postChastity]);
		if (!sessionAborted && !can(CUM)) {
			addEventIfMissing(CUM, getTime() + (DAY * 2) + getRandom(DAY * 2), PERMIT, CUM); // 2 - 4 days from now
		}
	}
};
def sessionRelease = { goodToy ->
	if (goodToy) {
		present([DRESSED], [
				["Ahhh,", "OK,"],
				["I'm done with you for now.", "That was fun... for me at least."]]);
	}
	else {
		present([DRESSED], [
				["I don't ask much of you, toy."]]);
		postChastity();
	}
	wait(getRandom(10) + 5);
	def toys = TOYTOYS.findAll { t -> is(t) };
	Collections.shuffle(toys);
	if (toys) {
		if (!goodToy) {
			present([DRESSED], [
					["I should leave you like that.", "I suppose you still want letting free?"],
					["Maybe.", "Let me ponder on it."]]);
			wait(getRandom(20) + 20);
		}
		toys.each { toy ->
			if (getRandom(100) > ((goodToy && (getPunish() < 100)) ? 10 : 80)) {
				removeToy(toy, [DRESSED]);
			}
			else {
				addEventIfMissing("$RELEASEFROM-$toy", getTime() + 100 + getRandom(10 * (getPunish() + 1)),
						RELEASEFROM, toy);
				adjustPunish(-5);
			}
		};
	}
	if (is(NAKED)) {
		if (goodToy && getRandom(1)) {
			present([DRESSED], [
					["Put some clothes back on.", "Cover yourself up!"]]);
			wait(getRandom(10) + 15);
			set(NAKED, false);
		}
		else {
			present([DRESSED], [
					["No clothes now for a while,", "Keep those clothes off,"],
					["you don't get clothes until I say.", "I like seeing you naked."]]);
			addEvent(REDRESS, getTime() + 600 + getRandom(1200), "redress");
			showButtonG("Yes, mistress", "ok");
		}
	}
	if (goodToy) {
		present([DRESSED], [
				["Off you go.", "You may leave."]]);
	}
	else {
		present([DRESSED], [
				["Get out of my sight.", "Go!"]]);
		removeEvent(CUM);
		revokePermission(CUM);
	}
	wait(10);
	showLounge();
	sessionAborted = null;
	if (goodToy) {
		adjustPunish(-20);
	}
	show(null);
};
def playWait = {
	present([DRESSED,nTEASE], [
			["Hello,", "Hi,", "Hey there,"],
			["toy.", "slut.", "slave."],
			["On your knees,", "On the floor,", "Down... at my feet,",],
			["wait there.", "wait patiently.", "don't move."],
			["I'll be with you shortly.", "I won't be a moment."]]);
	showButtonGT("Yes, mistress", "ok", 10, 1);
	showLounge();
	show(null);
	wait(20 + getRandom(20));
};
def playSchedule = { lastPlay ->
	if (lastPlay < getTime() - (4 * HOUR)) {
		addEventIfMissing(PLAY, getTime() + 120 + getRandom(480), PLAY, true); // 2-10mins
	}
	else {
		addEventIfMissing(PLAY, getTime() + 1200 + getRandom(5400), PLAY, false); // 20-90mins
	}
};
def playEvent = { rt = true, first = true ->
	if (!rt) return;
	dress([[DRESSED,nTEASE],[DRESSED,TEASE],[TITS],[STOOD]]);
	if (sessionSummon([DRESSED,nTEASE])) {
		if (first.asBoolean()) {
			playWait();
		}
		sessionPlay();
		sessionRelease(sessionAborted == null);
		save("toy.lastPlay", getTime());
	}
	else {
		adjustPunish(25);
	}
	playSchedule(getTime());
	showLounge();
}
def bedtime = {
	dress([[LINGERIE,nTITS]]);
	if (sessionSummon([LINGERIE,nTITS])) {
		preStrip([LINGERIE,nTITS]);
		def toys = TOYTOYS.findAll { t -> is(t) };
		Collections.shuffle(toys);
		toys.each { removeToy(it, [LINGERIE,nTITS]) };
		present([LINGERIE,nTITS], [
				["Very good, toy.", "OK"],
				["Bedtime!", "Off to bed with you!", "Bed! Now!"]]);
		showButtonG("Good night, mistress", "night");
	}
	// Assume toy will return dressed tomorrow
	removeEvent(REDRESS);
	set(NAKED, false);
	// Assume toy will release himself
	TOYTOYS.findAll { t -> is(t) }.each {
		removeEvent("$RELEASEFROM-$it");
		set(it, false);
	};
	exit();
};
def redress = { rt ->
	if (!rt || !sessionSummon([DRESSED])) {
		addEvent(REDRESS, getTime() + 300, "redress");
		return;
	}
	present([DRESSED], [
			["OK, toy,"],
			["you can put some clothes back on now.", "get yourself covered up."]]);
	wait(getRandom(10) + 15);
	showButtonG("Thank you, mistress", "ok");
	set(NAKED, false);
	showLounge();
};
def releaseFrom = { rt, arg, name ->
	if (!rt || !sessionSummon([DRESSED])) {
		addEvent(name, getTime() + 300, RELEASEFROM, arg);
		return;
	}
	removeToy(arg, [DRESSED]);
	showLounge();
};
def requestClothes = {
	adjustPunish(5);
	present([DRESSED], [
			["Really?", "Disappointing."],
			["You want to clothes back on?", "You wish to cover up?"]]);
	if (getBoolean(null)) {
		present([DRESSED], [["Hmm, very well.", "If you must."]]);
		adjustPunish(50);
		set(NAKED, false);
		removeEvent(REDRESS);
	}
	else {
		present([DRESSED], [["Good boy."]]);
	}
	showButtonG("Thank you, mistress", "ok");
	showLounge();
};
def requestRelease = { toy ->
	adjustPunish(5);
	present([DRESSED], [
			["Really?", "Disappointing."],
			["You wish to be un-$toy?"]]);
	if (getBoolean(null)) {
		adjustPunish(10);
		if (getRandom(100) > getPunish()) {
			present([DRESSED], [["No.", "You may not."],
					["Not yet.", "Not until later."]]);
		}
		else {
			present([DRESSED], [["Hmm, very well.", "If you must."]]);
			set(toy, false);
			removeEvent("$RELEASEFROM-$toy");
		}
	}
	else {
		present([DRESSED], [["Good boy."]]);
	}
	showButtonG("Thank you, mistress", "ok");
	showLounge();
};
// Confession
def confessChastityRelease = {
	adjustPunish(75);
	present([DRESSED, nTEASE], [
			["Bad toy!", "Naughty little slut."],
			["I don't keep it locked for nothing.", "It's locked for a reason."],
			["It better have been a good reason.", "I'll presume you had a valid excuse."],
			["Is it locked again now?", "Are you back in chastity now?"]]);
	if (getBoolean(null)) {
		present([DRESSED, nTEASE], [
				["Good!", "There's that at least."]]);
		showButtonG("Yes, mistress", "ok");
	}
	else {
		adjustPunish(300);
		present([DRESSED, nTEASE], [
				["disobedient", "dirty", "cheeky"],
				["little"],
				["slut!", "whore!", "brat!"],
				["Get it locked back up", "Back in chastity"],
				["right now!", "this instant!"]]);
		showButtonGT("Locked, mistress. Here's the key.", "locked", 180, 1);
	}
	if (getBoolean("Did you get erect whilst out?")) {
		adjustPunish(50);
		if (getBoolean("Did you cum!?")) {
			adjustPunish(200);
		}
	}
	adjustPunish(getInteger("How many hours were you out?", 1) * 10);
};
def confessStroked = {
	adjustPunish(40);
	present([DRESSED,nTEASE], [
			["Awww, poor little toy.", "Naught little toy!"],
			["You know you aren't allowed.", "You get to stroke only when I say."]]);
	showButtonG("Sorry, mistress", "sorry");
	if (getBoolean("Did you get to the edge?")) {
		adjustPunish(40);
		adjustPunish(getInteger("How many times?", 1) * 5);
		if (getBoolean("Did you cum!?")) {
			adjustPunish(200);
		}
	}
};
def confess = {
	// 5 points just for feeling the need to confess
	def op = getPunish();
	adjustPunish(5);
	dress([[DRESSED,nTEASE], [MEAN]]);
	while (true) {
		present([DRESSED, nTEASE], [
				["I'm not going to like this, am I?", "There is no way this ends well for you."],
				["Out with it.", "Let me hear it."]]);
		def opts = [ ];
		if (is(CHASTE)) {
			opts.push([lbl: "Freed from chastity", act: confessChastityRelease]);
		}
		if (!is(CHASTE)) {
			opts.push([lbl: "Stroked", act: confessStroked]);
		}
		opts.push([ lbl: "Nothing listed (phew!)", act: null ]);
		def opt = getSelectedValue(null, opts.collect { it.lbl });
		def act = opts[opt].act;
		if (!act) {
			showLounge();
			return;
		}
		act();
		if (!getBoolean("Anything else?")) break;
	}
	// If sufficient points accrued, punish immediately.. with a bonus
	if (getPunish() > 150 + op) {
		present([MEAN], [
				["I'm very disappointed in you.", "You've been a very bad toy!"],
				["Immediate punishment!", "So you will suffer... right now!"]]);
		adjustPunish(100);
		showButtonG("Yes, mistress", "ok");
		sessionPlay();
		sessionRelease(sessionAborted == null);
	}
	else {
		present([DRESSED, nTEASE], [
				["Good!", "There better not be!"]]);
		showButtonG("Yes, mistress", "ok");
		showLounge();
	}
};

// Setup
// Plans - cannot overlap
def setupPlan = { plan, float startmin, float startmax, float endmin, float endmax ->
	def timeWindow = { float min, float max -> (int)((min * HOUR) + getRandom((int)((max - min) * HOUR))) };
	// Unplanned or past
	if (getTime() > loadInteger("toy.plan.${plan}.${END}")) {
		def day = getDay() + ((getRandom(3) + 1) * DAY);
		save("toy.plan.${plan}.${FRIEND}", FRIENDS[getRandom(FRIENDS.size())]);
		save("toy.plan.${plan}.${START}", day + timeWindow(startmin, startmax));
		save("toy.plan.${plan}.${END}", day + timeWindow(endmin, endmax));
	}
}
def setupPlans = {
	setupPlan(LUNCH, 11.5, 12.5, 13.0, 14.0)
	setupPlan(SHOPPING, 14.5, 15.5, 16.0, 18.0)
	setupPlan(PARTY, 19, 20, 22.0, 25.0)
};
def setupEvents = {
	playSchedule(loadInteger("toy.lastPlay") ?: 0);
};
def setDefault = { prop, val ->
	if (loadString(prop) == null) {
		save(prop, val);
	}
};
def leaveNote = { msg, instr ->
	save("toy.note", msg);
	save("toy.noteInstr", instr);
};
def readNote = {
	leaveNote(null, null);
};
def plannedCheck = { plan ->
	return (getTime() > loadInteger("toy.plan.${plan}.${START}") && getTime() < loadInteger("toy.plan.${plan}.${END}"));
}
def beginPlan = { plan ->
	dress([[DRESSED,nTEASE], [DRESSED,TEASE]]);
	save("toy.owner.outfitTime", loadInteger("toy.plan.${plan}.${END}"));
	if (sessionSummon([DRESSED,nTEASE])) {
		present([DRESSED,nTEASE], [
			[ "I'm going out now, toy.", "$plan time!" ],
			[ "Will you be good while I'm gone?", "You will behave as I expect?" ]]);
		wait(10);
		postChastity();
		def toys = TOYTOYS.findAll { t -> is(t) };
		Collections.shuffle(toys);
		toys.each { removeToy(it, [DRESSED,nTEASE]) };
		present([DRESSED,TEASE], [
				[ "Back later!", "See you soon, toy" ]]);
		wait(5);
		exit();
	}
	if (has(CHASTITY)) {
		leaveNote("I want you in chastity until I return!", CHASTE);
	}
	adjustPunish(5);
	exit();
};
// Initial - basic checks and defaults
namedEvents = [
	play: { name, arg, schedTime, rt -> playEvent(rt, arg) },
	releaseFrom: { name, arg, schedTime, rt -> releaseFrom(rt, arg, name) },
	redress: { name, arg, schedTime, rt -> redress(rt) },
	permit: { name, arg, schedTime, rt -> givePermission(arg) }
];
def setupInitial = {
	if (loadInteger("toy.version") == null) {
		// Welcome
		dress([[DRESSED,nTEASE], [DRESSED,TEASE], [TITS]]);
		def name = loadString("intro.name");
		present([DRESSED,nTEASE], [
				["Welcome, $name, to your new life as my plaything, my toy."]]);
		showButton("Thank you, mistress");
		present([DRESSED,nTEASE], [
				["My rules are simple, do what I say, when I say, and you'll be rewarded... eventually."]]);
		showButton("Thank you, mistress");
		present([DRESSED,nTEASE], [
				["But if you disappointment me, disobey me or disrespect me, then you'll be punished."]]);
		showButton("Yes, mistress");
		present([DRESSED,TEASE], [
				["I will tease you... and I will torment you..."]]);
		showButton("Yes, mistress");
		present([TITS], [
				["... and I will break... and then you will suffer!"]]);
		showButton("Thank you, mistress");
		present([TITS], [
				["Now, your devotion is important to me."],
				["I have expectations my toy be available to play with as much as possible."]]);
		showButton("Yes, mistress");
		present([TITS], [
				["You can indicate your availability by running this script."],
				["I will summon you when I wish to play."]]);
		showButton("Understood, mistress");
		present([DRESSED,TEASE], [
				["Would you like to set this script as default?"]]);
		if (getBoolean(null)) {
			save("intro.start_script", "toy");
			present([DRESSED,nTEASE], [
					["Good boy."]]);
			showButton("Thank you, mistress");
		}
		present([DRESSED,nTEASE], [
				["Run along now, toy."],
				["I'll summon you with a bell when I want you."],
				["Lisen carefully!"]]);
		showButton("Yes, mistress");
		present(null, [
				["All images are the property of their respective owners, see watermarks (OnlyTease, ForeverVamp).\n"],
				["Don't do anything you aren't 100% comfortable doing.\n"],
				["Be sure to have configured your toys!"]]);
		showButton("OK");
	}
	save("toy.version", VERSION);
	setDefault("toy.strokeTeaseOffset", 0);
	setDefault("toy.punishment", 0);
	setupPlans();
	execEvents(false);
	setupEvents();
};
def setupShowState = {
	show(
			[CHASTE, COLLARED, CUFFED, CLAMPED, GAGGED, NAKED].collect {
				def v = is(it);
				return "$it: $v\n".capitalize()
			}.join());
	showButton("OK");
	show(
			[BALLGAG, COLLAR, CLAMPS, CHASTITY, HANDCUFFS].collect {
				def v = has(it);
				return "$it: $v\n".capitalize()
			}.join());
	showButton("OK");
	show(
			[BONDAGE, CBT, CHORES, PAIN].collect {
				def v = likes(it);
				return "$it: $v\n".capitalize()
			}.join());
	showButton("OK");
};
def setupShowCalendar = {
	show(
			[LUNCH, SHOPPING, PARTY].collect {
				def s = loadInteger("toy.plan.${it}.${START}");
				def f = loadString("toy.plan.${it}.${FRIEND}");
				def timeStr = localTimeOf(s).format(soonFormatter);
				return "$it with $f on $timeStr.\n".capitalize();
			}.join());
	showButton("OK");
};

// GO!
setDefault("toy.owner", "ancilla");
OWNER = loadString("toy.owner");
def getDayNum = { Math.floorDiv(getTime() + localTimeOffset() - 14400, 86400) };
def getAvail = { dayNum -> loadInteger("toy.availability.$dayNum") ?: 0 };
def addAvail = { amount ->
	def dayNum = getDayNum();
	save("toy.availability.$dayNum", getAvail(dayNum) + amount);
};
if (localTime() > 25.75 || localTime() < 7.5) { // 1:45am - 7:30am
	show("Mistress is sleeping...");
	wait(10);
	exit();
}
if (plannedCheck(LUNCH) || plannedCheck(SHOPPING) || plannedCheck(PARTY)) {
	showLounge();
	def note = loadString("toy.note");
	def noteInstr = loadString("toy.noteInstr");
	if (note) {
		show("Mistress is out... but you find a note:\n$note");
		showButton("OK");
		if (noteInstr) {
			set(noteInstr, true);
		}
		readNote();
	}
	else {
		show("Mistress is out...");
		wait(10);
	}
	while (plannedCheck(LUNCH) || plannedCheck(SHOPPING) || plannedCheck(PARTY)) {
		wait(5);
	}
	execEvents(false);
	if (sessionSummon([DRESSED])) {
		present([DRESSED], [["Hello, toy!"], ["I'm back home now."]]);
		wait(10);
		showLounge();
	}
}
else {
	leaveNote(null, null);
}
setupInitial();

final cycleTime = 6;
showLounge();
while (true) {
	show("Mistress will summon you when required.");
	if (showButton("Please, Miss?", cycleTime) < cycleTime) {
		def opts = [
			[ lbl: "Status", act: setupShowState ],
			[ lbl: "Calendar", act: setupShowCalendar ],
			[ lbl: "Confess", act: confess ],
			[ lbl: "Back", act: null ],
		];
		if (is("DEBUG")) {
			opts.push([ lbl: "Play", act: playEvent, arg: true ]);
			opts.push([ lbl: "Begin plan", act: beginPlan, arg: LUNCH ]);
		}
		if (is(NAKED)) {
			opts.push([ lbl: "May I wear clothes", act: requestClothes ]);
		}
		TOYTOYS.findAll { is(it) }.each {
			opts.push([ lbl: "May I be un-$it".toString(), act: requestRelease, arg: it ]);
		};
		def opt = getSelectedValue("Yes, toy?", opts.collect { it.lbl });
		def act = opts[opt].act;
		if (act)
			act(opts[opt].arg);
		else
			return "toy";
	}
	else if (localTime() > 25.75) { // 1:45am
		bedtime();
	}
	else if (plannedCheck(LUNCH)) {
		beginPlan(LUNCH);
	}
	else if (plannedCheck(SHOPPING)) {
		beginPlan(SHOPPING);
	}
	else if (plannedCheck(PARTY)) {
		beginPlan(PARTY);
	}
	execEvents(true);
	addAvail(cycleTime);
}


/*
 * Resources
 * scripts/toy.groovy
 * images/toy/ancilla/corset/1.jpg
 * images/toy/ancilla/corset/10.jpg
 * images/toy/ancilla/corset/11.jpg
 * images/toy/ancilla/corset/12.jpg
 * images/toy/ancilla/corset/13.jpg
 * images/toy/ancilla/corset/14.jpg
 * images/toy/ancilla/corset/15.jpg
 * images/toy/ancilla/corset/16.jpg
 * images/toy/ancilla/corset/2.jpg
 * images/toy/ancilla/corset/3.jpg
 * images/toy/ancilla/corset/4.jpg
 * images/toy/ancilla/corset/5.jpg
 * images/toy/ancilla/corset/6.jpg
 * images/toy/ancilla/corset/7.jpg
 * images/toy/ancilla/corset/8.jpg
 * images/toy/ancilla/corset/9.jpg
 * images/toy/ancilla/corset/tags
 * images/toy/ancilla/crop/1.jpg
 * images/toy/ancilla/crop/10.jpg
 * images/toy/ancilla/crop/11.jpg
 * images/toy/ancilla/crop/12.jpg
 * images/toy/ancilla/crop/13.jpg
 * images/toy/ancilla/crop/14.jpg
 * images/toy/ancilla/crop/15.jpg
 * images/toy/ancilla/crop/16.jpg
 * images/toy/ancilla/crop/2.jpg
 * images/toy/ancilla/crop/3.jpg
 * images/toy/ancilla/crop/4.jpg
 * images/toy/ancilla/crop/5.jpg
 * images/toy/ancilla/crop/6.jpg
 * images/toy/ancilla/crop/7.jpg
 * images/toy/ancilla/crop/8.jpg
 * images/toy/ancilla/crop/9.jpg
 * images/toy/ancilla/crop/tags
 * images/toy/ancilla/dress/1.jpg
 * images/toy/ancilla/dress/10.jpg
 * images/toy/ancilla/dress/11.jpg
 * images/toy/ancilla/dress/12.jpg
 * images/toy/ancilla/dress/13.jpg
 * images/toy/ancilla/dress/14.jpg
 * images/toy/ancilla/dress/15.jpg
 * images/toy/ancilla/dress/2.jpg
 * images/toy/ancilla/dress/3.jpg
 * images/toy/ancilla/dress/4.jpg
 * images/toy/ancilla/dress/5.jpg
 * images/toy/ancilla/dress/6.jpg
 * images/toy/ancilla/dress/7.jpg
 * images/toy/ancilla/dress/8.jpg
 * images/toy/ancilla/dress/9.jpg
 * images/toy/ancilla/dress/tags
 * images/toy/ancilla/pink/1.jpg
 * images/toy/ancilla/pink/10.jpg
 * images/toy/ancilla/pink/11.jpg
 * images/toy/ancilla/pink/12.jpg
 * images/toy/ancilla/pink/13.jpg
 * images/toy/ancilla/pink/14.jpg
 * images/toy/ancilla/pink/15.jpg
 * images/toy/ancilla/pink/2.jpg
 * images/toy/ancilla/pink/3.jpg
 * images/toy/ancilla/pink/4.jpg
 * images/toy/ancilla/pink/5.jpg
 * images/toy/ancilla/pink/6.jpg
 * images/toy/ancilla/pink/7.jpg
 * images/toy/ancilla/pink/8.jpg
 * images/toy/ancilla/pink/9.jpg
 * images/toy/ancilla/pink/tags
 * images/toy/ancilla/lounge.jpg
 * sounds/toy/165bpm.mp3
 * sounds/toy/180bpm.mp3
 * sounds/toy/240bpm.mp3
 * sounds/toy/30bpm.mp3
 * sounds/toy/90bpm.mp3
 */