From 614c0ba1410b06aed3785659dd28385665e74b76 Mon Sep 17 00:00:00 2001 From: Dan Goodliffe Date: Fri, 28 Dec 2018 14:06:46 +0000 Subject: Finally replace all the special case stuff for plans and sleeping Now uses the generic eventing system... muuuuch better and no polling. --- scripts/toy.groovy | 207 +++++++++++++++++++++++++++++------------------------ 1 file changed, 114 insertions(+), 93 deletions(-) diff --git a/scripts/toy.groovy b/scripts/toy.groovy index 17453fa..b500188 100644 --- a/scripts/toy.groovy +++ b/scripts/toy.groovy @@ -27,9 +27,9 @@ final CHASTE = "chaste", COLLARED = "collared", CUFFED = "cuffed", CLAMPED = "cl final REDRESS = "redress"; final TOYTOYS = [CUFFED, COLLARED, CLAMPED, GAGGED]; final RELEASEFROM = "releaseFrom"; -// toy.plan..{start|end|friend} UTC times -final LUNCH = "lunch", SHOPPING = "shopping", PARTY = "party"; -final START = "start", END = "end", FRIEND = "friend"; +final LUNCH = "lunch", SHOPPING = "shopping", PARTY = "party", SLEEPING = "sleeping"; +final BEDTIME = "bedtime", WAKEUP = "wakeup"; +final BEGINPLAN = "beginPlan", ENDPLAN = "endPlan"; final FRIENDS = [ "Tori", "Sophie", "Krystal" ]; // toy.position final KNEELING = "kneeling", ALLFOURS = "allfours", STANDING = "standing"; @@ -1151,6 +1151,7 @@ def playWait = { wait(20 + getRandom(20)); }; def playSchedule = { lastPlay -> + if (getAway()) return; if (lastPlay < getTime() - (4 * HOUR)) { addEventIfMissing(PLAY, getTime() + 120 + getRandom(480), PLAY, true); // 2-10mins } @@ -1175,9 +1176,13 @@ def playEvent = { rt = true, first = true -> playSchedule(getTime()); showLounge(); } -def bedtime = { +def sleepSchedule = { + def t = (int)(getDay() + localTimeOffset() + (25.1 * HOUR) + getRandom((int)HOUR)); + addEventIfMissing(SLEEPING, t, BEDTIME); +}; +def bedtime = { rt, schedTime -> dress([[LINGERIE,nTITS]]); - if (sessionSummon([LINGERIE,nTITS])) { + if (rt && sessionSummon([LINGERIE,nTITS])) { preStrip([LINGERIE,nTITS]); def toys = TOYTOYS.findAll { t -> is(t) }; Collections.shuffle(toys); @@ -1195,7 +1200,18 @@ def bedtime = { removeEvent("$RELEASEFROM-$it"); set(it, false); }; - exit(); + setAway(SLEEPING); + def t = schedTime + (6 * (int)HOUR) + getRandom(2 * (int)HOUR); + addEvent(SLEEPING, t, WAKEUP); + removeEvent(PLAY); + if (rt) { + exit(); + } +}; +def wakeup = { rt -> + setAway(null); + playSchedule(loadInteger("toy.lastPlay") ?: 0); + sleepSchedule(); }; def redress = { rt -> if (!rt || !sessionSummon([DRESSED])) { @@ -1352,22 +1368,22 @@ def confess = { // Setup // Plans - cannot overlap def setupPlan = { plan, float startmin, float startmax, float endmin, float endmax -> - def timeWindow = { float min, float max -> (int)((min * HOUR) + getRandom((int)((max - min) * HOUR))) }; - // Unplanned or past - if (getTime() > loadInteger("toy.plan.${plan}.${END}")) { - def day = getDay() + ((getRandom(3) + 1) * DAY); - save("toy.plan.${plan}.${FRIEND}", FRIENDS[getRandom(FRIENDS.size())]); - save("toy.plan.${plan}.${START}", day + timeWindow(startmin, startmax)); - save("toy.plan.${plan}.${END}", day + timeWindow(endmin, endmax)); - } + def timeWindow = { float min, float max -> (int)((min * HOUR) + localTimeOffset() + getRandom((int)((max - min) * HOUR))) }; + final friendName = FRIENDS[getRandom(FRIENDS.size())]; + def day = getDay() + ((getRandom(3) + 1) * DAY); + addEventIfMissing(plan, day + timeWindow(startmin, startmax), BEGINPLAN, + [friendName: friendName, returnTime: day + timeWindow(endmin, endmax)]); } def setupPlans = { + save("toy.plan", null); setupPlan(LUNCH, 11.5, 12.5, 13.0, 14.0) setupPlan(SHOPPING, 14.5, 15.5, 16.0, 18.0) setupPlan(PARTY, 19, 20, 22.0, 25.0) }; def setupEvents = { playSchedule(loadInteger("toy.lastPlay") ?: 0); + sleepSchedule(); + setupPlans(); }; def setDefault = { prop, val -> if (loadString(prop) == null) { @@ -1384,10 +1400,10 @@ def readNote = { def plannedCheck = { plan -> return (getTime() > loadInteger("toy.plan.${plan}.${START}") && getTime() < loadInteger("toy.plan.${plan}.${END}")); } -def beginPlan = { plan -> +def beginPlan = { rt, plan, args -> + addEvent(plan, args.returnTime, ENDPLAN, args.friendName); dress([[DRESSED,nTEASE], [DRESSED,TEASE]]); - save("toy.owner.outfitTime", loadInteger("toy.plan.${plan}.${END}")); - if (sessionSummon([DRESSED,nTEASE])) { + if (rt && sessionSummon([DRESSED,nTEASE])) { present([DRESSED,nTEASE], [ [ "I'm going out now, toy.", "$plan time!" ], [ "Will you be good while I'm gone?", "You will behave as I expect?" ]]); @@ -1399,16 +1415,34 @@ def beginPlan = { plan -> present([DRESSED,TEASE], [ [ "Back later!", "See you soon, toy" ]]); wait(5); - exit(); } - if (has(CHASTITY)) { + else if (has(CHASTITY)) { leaveNote("I want you in chastity until I return!", CHASTE); } - adjustPunish(5); - exit(); + setAway(plan); + removeEvent(PLAY); + if (rt) { + exit(); + } +}; +def endPlan = { rt, plan -> + save("toy.owner.outfitTime", getTime()); + setAway(null); + if (rt && sessionSummon([DRESSED])) { + present([DRESSED], [["Hello, toy!"], ["I'm back home now."]]); + wait(10); + showLounge(); + } + readNote(); + playSchedule(getTime()); + setupPlans(); }; // Initial - basic checks and defaults namedEvents = [ + bedtime: { name, arg, schedTime, rt -> bedtime(rt, schedTime) }, + wakeup: { name, arg, schedTime, rt -> wakeup(rt) }, + beginPlan: { name, arg, schedTime, rt -> beginPlan(rt, name, arg) }, + endPlan: { name, arg, schedTime, rt -> endPlan(rt, name) }, play: { name, arg, schedTime, rt -> playEvent(rt, arg) }, releaseFrom: { name, arg, schedTime, rt -> releaseFrom(rt, arg, name) }, redress: { name, arg, schedTime, rt -> redress(rt) }, @@ -1464,7 +1498,6 @@ def setupInitial = { save("toy.version", VERSION); setDefault("toy.strokeTeaseOffset", 0); setDefault("toy.punishment", 0); - setupPlans(); execEvents(false); setupEvents(); }; @@ -1489,10 +1522,13 @@ def setupShowState = { showButton("OK"); }; def setupShowCalendar = { + final events = loadEvents(); show( [LUNCH, SHOPPING, PARTY].collect { - def s = loadInteger("toy.plan.${it}.${START}"); - def f = loadString("toy.plan.${it}.${FRIEND}"); + final event = events[it]; + if (!event) return ""; + def s = event.time; + def f = event.arg.friendName; def timeStr = localTimeOf(s).format(soonFormatter); return "$it with $f on $timeStr.\n".capitalize(); }.join()); @@ -1520,85 +1556,70 @@ def tidyAvail = { } save("toy.availability", p2); }; -if (localTime() > 25.75 || localTime() < 7.5) { // 1:45am - 7:30am - show("Mistress is sleeping..."); - wait(10); - exit(); -} -if (plannedCheck(LUNCH) || plannedCheck(SHOPPING) || plannedCheck(PARTY)) { - showLounge(); - def note = loadString("toy.note"); - def noteInstr = loadString("toy.noteInstr"); - if (note) { - show("Mistress is out... but you find a note:\n$note"); - showButton("OK"); - if (noteInstr) { - set(noteInstr, true); - } - readNote(); - } - else { - show("Mistress is out..."); - wait(10); - } - while (plannedCheck(LUNCH) || plannedCheck(SHOPPING) || plannedCheck(PARTY)) { - wait(5); - } - execEvents(false); - if (sessionSummon([DRESSED])) { - present([DRESSED], [["Hello, toy!"], ["I'm back home now."]]); - wait(10); - showLounge(); - } -} -else { - leaveNote(null, null); -} setupInitial(); tidyAvail(); -final cycleTime = 6; +final cycleTime = 60; showLounge(); while (true) { - show("Mistress will summon you when required."); - if (showButton("Please, Miss?", cycleTime) < cycleTime) { - def opts = [ - [ lbl: "Calendar", act: setupShowCalendar ], - [ lbl: "Confess", act: confess ], - ]; - if (is("DEBUG")) { - opts.push([ lbl: "Status", act: setupShowState ]); - opts.push([ lbl: "Play", act: playEvent, arg: true ]); - opts.push([ lbl: "Begin plan", act: beginPlan, arg: LUNCH ]); + def away = getAway(); + def e = nextEvent(loadEvents()); + if (!e) return "toy"; // Force restart, should create some events + + if (away) { + def note = loadString("toy.note"); + def noteInstr = loadString("toy.noteInstr"); + if (note) { + show("Mistress is away ($away)... but you find a note:\n$note"); + showButton("OK"); + if (noteInstr) { + set(noteInstr, true); + } + readNote(); } - if (is(NAKED)) { - opts.push([ lbl: "May I wear clothes", act: requestClothes ]); + else { + show("Mistress is away ($away)..."); + } + if (e && e.event && e.event.time > getTime()) { + wait(e.event.time - getTime()); } - TOYTOYS.findAll { is(it) }.each { - opts.push([ lbl: "May I be un-$it".toString(), act: requestRelease, arg: it ]); - }; - opts.push([ lbl: "Back", act: null ]); - def opt = getSelectedValue("Yes, toy?", opts.collect { it.lbl }); - def act = opts[opt].act; - if (act) - act(opts[opt].arg); - else - return "toy"; - } - else if (localTime() > 25.75) { // 1:45am - bedtime(); - } - else if (plannedCheck(LUNCH)) { - beginPlan(LUNCH); - } - else if (plannedCheck(SHOPPING)) { - beginPlan(SHOPPING); } - else if (plannedCheck(PARTY)) { - beginPlan(PARTY); + else { + if (is("DEBUG")) { + def timeStr = localTimeOf(e.event.time).format(soonFormatter); + show("$e.name: $timeStr -> ${e.event.func}(${e.event.arg})"); + } + else { + show("Mistress will summon you when required."); + } + final waitTime = Math.min(cycleTime, e.event.time - getTime()); + final clickTime = showButton("Please, Miss?", waitTime); + if (clickTime < waitTime) { + def opts = [ + [ lbl: "Calendar", act: setupShowCalendar ], + [ lbl: "Confess", act: confess ], + ]; + if (is("DEBUG")) { + opts.push([ lbl: "Status", act: setupShowState ]); + opts.push([ lbl: "Play", act: playEvent, arg: true ]); + } + if (is(NAKED)) { + opts.push([ lbl: "May I wear clothes", act: requestClothes ]); + } + TOYTOYS.findAll { is(it) }.each { + opts.push([ lbl: "May I be un-$it".toString(), act: requestRelease, arg: it ]); + }; + opts.push([ lbl: "Back", act: null ]); + def opt = getSelectedValue("Yes, toy?", opts.collect { it.lbl }); + def act = opts[opt].act; + if (act) + act(opts[opt].arg); + else + return "toy"; + } + addAvail(clickTime); } execEvents(true); - addAvail(cycleTime); } -- cgit v1.2.3