| Commit message (Collapse) | Author | Age |
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Is now always based on time of last play (written by sessionRelease) as
opposed to sometimes being based on current time even if the event was fired
in the background.
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Scales punishment accordingly
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Used to avoid repeating instructions to fetch them again etc
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Also adds check toy isn't still up shortly after
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Now uses the generic eventing system... muuuuch better and no polling.
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already clamped
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