|  | Commit message (Collapse) | Author | Age | 
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| | Could do with more work. | 
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| | Is now always based on time of last play (written by sessionRelease) as
opposed to sometimes being based on current time even if the event was fired
in the background. | 
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| | Scales punishment accordingly | 
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| | Used to avoid repeating instructions to fetch them again etc | 
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| | Also adds check toy isn't still up shortly after | 
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| | Now uses the generic eventing system... muuuuch better and no polling. | 
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| | already clamped | 
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