| Commit message (Collapse) | Author | Age |
... | |
| |
|
| |
|
| |
|
| |
|
| |
|
| |
|
| |
|
| |
|
| |
|
| |
|
|
|
|
|
|
| |
Is now always based on time of last play (written by sessionRelease) as
opposed to sometimes being based on current time even if the event was fired
in the background.
|
| |
|
| |
|
| |
|
|
|
|
| |
Scales punishment accordingly
|
| |
|
| |
|
| |
|
|
|
|
| |
Used to avoid repeating instructions to fetch them again etc
|
|
|
|
| |
Also adds check toy isn't still up shortly after
|
| |
|
| |
|
| |
|
| |
|
|
|
|
| |
Now uses the generic eventing system... muuuuch better and no polling.
|
| |
|
| |
|
| |
|
|
|
|
| |
already clamped
|
| |
|
| |
|
| |
|
| |
|
| |
|
| |
|
| |
|
| |
|
| |
|
| |
|
| |
|
| |
|
| |
|
| |
|
| |
|
| |
|
| |
|
| |
|
| |
|
| |
|
| |
|