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-rw-r--r--scripts/toy.groovy62
-rw-r--r--scripts/toy/sleep.groovy68
2 files changed, 69 insertions, 61 deletions
diff --git a/scripts/toy.groovy b/scripts/toy.groovy
index 77c499c..e037277 100644
--- a/scripts/toy.groovy
+++ b/scripts/toy.groovy
@@ -32,8 +32,6 @@ return new Object() {
final REDRESS = "redress";
final TOYTOYS = [CUFFED, COLLARED, CLAMPED, GAGGED];
final RELEASEFROM = "releaseFrom";
- final LUNCH = "lunch", SHOPPING = "shopping", PARTY = "party", SLEEPING = "sleeping";
- final BEDTIME = "bedtime", WAKEUP = "wakeup", BEDTIMECHECK = "bedtimeCheck";
// toy.position
final KNEELING = "kneeling", ALLFOURS = "allfours", STANDING = "standing";
def OWNER = null;
@@ -1582,61 +1580,6 @@ return new Object() {
playSchedule();
showLounge();
}
- def sleepSchedule = {
- def t = (int)(getDay() - localTimeOffset() + (25.1 * HOUR) + getRandom((int)HOUR));
- addEventIfMissing(SLEEPING, t, BEDTIME);
- };
- def bedtime = { rt, schedTime ->
- dress([[LINGERIE,nTITS]]);
- if (rt && sessionSummon([LINGERIE,nTITS])) {
- preStrip([LINGERIE,nTITS]);
- def toys = TOYTOYS.findAll { t -> stateIs(t) };
- Collections.shuffle(toys);
- toys.each { removeToy(it, [LINGERIE,nTITS]) };
- present([LINGERIE,nTITS], [
- ["Very good, toy.", "OK."],
- ["Bedtime for you!", "Off to bed with you!", "Bed! Now!"]]);
- showButtonG("Good night, ${dommeTitle()}", "night");
- addEvent(BEDTIMECHECK, getTime() + 300 + getRandom(600), BEDTIMECHECK);
- showLounge();
- }
- // Assume toy will return dressed tomorrow
- removeEvent(REDRESS);
- set(NAKED, false);
- // Assume toy will release himself
- TOYTOYS.findAll { t -> stateIs(t) }.each {
- removeEvent("$RELEASEFROM-$it");
- set(it, false);
- };
- setAway(SLEEPING);
- def t = schedTime + (6 * (int)HOUR) + getRandom(2 * (int)HOUR);
- addEvent(SLEEPING, t, WAKEUP);
- removeEvent(PLAY);
- };
- def bedtimeCheck = { rt ->
- dress([[LINGERIE,nTITS]]);
- if (rt && sessionSummon([LINGERIE,nTITS])) {
- present([LINGERIE,nTITS], [
- ["Hey!", "Ah ha!"],
- ["What are you doing still up?", "Didn't I send you to bed?"]]);
- showButtonG("Sorry, ${dommeTitle()}", "sorry");
- present([LINGERIE,nTITS], [
- ["Get yourself to bed", "In bed"],
- ["right now!", "this instant!"],
- ["I'll deal with you later."]]);
- showButtonG("Yes, ${dommeTitle()}", "ok");
- adjustPunish(75);
- showLounge();
- }
- };
- def wakeup = { rt ->
- // Unset outfit, stops bedtime wear always being selected first
- save("toy.owner.outfit", null);
- dress([]);
- setAway(null);
- playSchedule();
- sleepSchedule();
- };
def redress = { rt ->
if (!rt || !sessionSummon([DRESSED])) {
addEvent(REDRESS, getTime() + 300, "redress");
@@ -1792,7 +1735,6 @@ return new Object() {
// Setup
def setupEvents = {
playSchedule();
- sleepSchedule();
};
def setDefault = { prop, val ->
if (loadString(prop) == null) {
@@ -1800,9 +1742,6 @@ return new Object() {
}
};
def namedEvents = [
- bedtime: { name, arg, schedTime, rt -> bedtime(rt, schedTime) },
- bedtimeCheck: { name, arg, schedTime, rt -> bedtimeCheck(rt) },
- wakeup: { name, arg, schedTime, rt -> wakeup(rt) },
play: { name, arg, schedTime, rt -> playEvent(rt, arg) },
releaseFrom: { name, arg, schedTime, rt -> releaseFrom(rt, arg, name) },
redress: { name, arg, schedTime, rt -> redress(rt) },
@@ -1947,6 +1886,7 @@ return new Object() {
* Resources
* scripts/toy.groovy
* scripts/toy/intro.groovy
+ * scripts/toy/sleep.groovy
* scripts/toy/social.groovy
* images/toy/ancilla/corset/1.jpg
* images/toy/ancilla/corset/10.jpg
diff --git a/scripts/toy/sleep.groovy b/scripts/toy/sleep.groovy
new file mode 100644
index 0000000..c49d511
--- /dev/null
+++ b/scripts/toy/sleep.groovy
@@ -0,0 +1,68 @@
+{ toy ->
+ final SLEEPING = "sleeping";
+ final BEDTIME = "bedtime", WAKEUP = "wakeup", BEDTIMECHECK = "bedtimeCheck";
+
+ toy.metaClass.sleepSchedule {
+ def t = (int)(getDay() - localTimeOffset() + (25.1 * HOUR) + getRandom((int)HOUR));
+ addEventIfMissing(SLEEPING, t, BEDTIME);
+ };
+
+ toy.metaClass.bedtime { rt, schedTime ->
+ dress([[LINGERIE,nTITS]]);
+ if (rt && sessionSummon([LINGERIE,nTITS])) {
+ preStrip([LINGERIE,nTITS]);
+ def toys = TOYTOYS.findAll { t -> stateIs(t) };
+ Collections.shuffle(toys);
+ toys.each { removeToy(it, [LINGERIE,nTITS]) };
+ present([LINGERIE,nTITS], [
+ ["Very good, toy.", "OK."],
+ ["Bedtime for you!", "Off to bed with you!", "Bed! Now!"]]);
+ showButtonG("Good night, ${dommeTitle()}", "night");
+ addEvent(BEDTIMECHECK, getTime() + 300 + getRandom(600), BEDTIMECHECK);
+ showLounge();
+ }
+ // Assume toy will return dressed tomorrow
+ removeEvent(REDRESS);
+ set(NAKED, false);
+ // Assume toy will release himself
+ TOYTOYS.findAll { t -> stateIs(t) }.each {
+ removeEvent("$RELEASEFROM-$it");
+ set(it, false);
+ };
+ setAway(SLEEPING);
+ def t = schedTime + (6 * (int)HOUR) + getRandom(2 * (int)HOUR);
+ addEvent(SLEEPING, t, WAKEUP);
+ removeEvent(PLAY);
+ };
+
+ toy.metaClass.bedtimeCheck { rt ->
+ dress([[LINGERIE,nTITS]]);
+ if (rt && sessionSummon([LINGERIE,nTITS])) {
+ present([LINGERIE,nTITS], [
+ ["Hey!", "Ah ha!"],
+ ["What are you doing still up?", "Didn't I send you to bed?"]]);
+ showButtonG("Sorry, ${dommeTitle()}", "sorry");
+ present([LINGERIE,nTITS], [
+ ["Get yourself to bed", "In bed"],
+ ["right now!", "this instant!"],
+ ["I'll deal with you later."]]);
+ showButtonG("Yes, ${dommeTitle()}", "ok");
+ adjustPunish(75);
+ showLounge();
+ }
+ };
+
+ toy.metaClass.wakeup { rt ->
+ // Unset outfit, stops bedtime wear always being selected first
+ save("toy.owner.outfit", null);
+ dress([]);
+ setAway(null);
+ playSchedule();
+ sleepSchedule();
+ };
+
+ toy.addNamedEvent(WAKEUP, { name, arg, schedTime, rt -> toy.wakeup(rt) });
+ toy.addNamedEvent(BEDTIME, { name, arg, schedTime, rt -> toy.bedtime(rt, schedTime) });
+ toy.addNamedEvent(BEDTIMECHECK, { name, arg, schedTime, rt -> toy.bedtimeCheck(rt) });
+ toy.sleepSchedule();
+}