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-rw-r--r--scripts/toy.groovy52
1 files changed, 51 insertions, 1 deletions
diff --git a/scripts/toy.groovy b/scripts/toy.groovy
index f13bfc7..1f746fb 100644
--- a/scripts/toy.groovy
+++ b/scripts/toy.groovy
@@ -578,6 +578,56 @@ def playNothing = {
wait(getRandom(10) + 10);
};
};
+def playCbt = {
+ present([DRESSED], [
+ ["Go to the kitchen...", "From the kitchen..."],
+ ["bring me", "get yourself"],
+ ["a wooden spoon or similar."]]);
+ showButtonG("Yes, mistress", "ok");
+ wait(5);
+ final BEATS = [
+ // bpm:30, len:60 ],
+ [ bpm:90, len:45 ],
+ [ bpm:165, len:30 ],
+ [ bpm:180, len:30 ],
+ [ bpm:240, len:20 ],
+ ];
+ showButtonGT("Back, mistress", "back", 20, 1);
+ present([DRESSED], [
+ ["Good.", "Right."],
+ ["Take those balls in one hand", "In one hand, hold your balls"],
+ ["and in the other, get ready to beat them.", "and get ready to beat them with other."]]);
+ showButtonGT("Yes, mistress", "ok", 10, 1);
+ present([DRESSED], [
+ ["You concentrate on beating,", "Don't worry,"],
+ ["I'll be keeping count.", "I'll count them for you."]]);
+ wait(3);
+ present(null, [["Ready"]]);
+ wait(1);
+ present(null, [["Set"]]);
+ wait(1);
+ present(null, [["Go!"]]);
+ def beats = 0;
+ (4 + getRandom(6)).times({
+ def beatNo = getRandom(BEATS.size());
+ def beat = BEATS[beatNo];
+ def len = getRandom(beat.len - 5) + 5;
+ playBackgroundSound("toy/${beat.bpm}bpm.mp3");
+ wait(len);
+ playBackgroundSound(null);
+ beats += (int)((beat.bpm * len) / 60.0);
+ present(null, [
+ ["$beats.", "That's $beats.", "$beats so far."],
+ ["Keep going.", "Don't stop!", "Just a few more.", "Harder!"]]);
+ });
+ present([DRESSED], [
+ ["Stop!", "Ok, you can stop now."],
+ ["They look a little sore.", "Is that a nice tingly feeling?"]]);
+ showButtonG("Thank you, mistress.", "ok");
+ show(null);
+ wait(5);
+ return beats / 5.0;
+};
def playKneel = {
present([DRESSED], [
["Right, slut.", "Come here, toy."],
@@ -665,7 +715,7 @@ def sessionPlay = {
if (cp > 50) {
preChastity();
play((int)(cp / 100), [preGag, preClamps, preCollar, preStrip], pm);
- play(3, [playKneel/*, playCorner, playCbt*/], ap);
+ play(3, [playKneel/*, playCorner*/, playCbt], ap);
}
else {
play(3, [preRelease, preEdge, preGag, preClamps, preCollar, preStrip]);