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#include "../pch.hpp"
#include "../variables.h"
#include "../scriptLoader.h"
#include "../scriptStorage.h"
#include "../appEngine.h"
/// Variable implementation to access session contents
class VariableSession : public VariableImplDyn {
public:
VariableSession(ScriptNodePtr e) :
VariableImplDyn(e),
name(e->value("name").as<Glib::ustring>())
{
}
VariableType value() const
{
try {
return ApplicationEngine::getCurrent()->session()->GetValue(name);
}
catch (Session::VariableNotFound) {
if (!defaultValue) {
throw;
}
return (*defaultValue)();
}
}
private:
const Glib::ustring name;
};
DECLARE_COMPONENT_LOADER("session", VariableSession, VariableLoader);
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