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#include "sqlite-selectcommand.h"
#include "sqlite-connection.h"
#include "sqlite-error.h"
#include <string.h>
#include <boost/multi_index_container.hpp>
#include <boost/multi_index/ordered_index.hpp>
namespace SQLite {
class Column : public DB::Column {
public:
Column(const Glib::ustring & n, unsigned int i, sqlite3_stmt * s) :
DB::Column(n, i),
stmt(s)
{
}
bool isNull() const {
return (SQLITE_NULL == sqlite3_column_type(stmt, colNo));
}
void apply(DB::HandleField & h) const {
switch (sqlite3_column_type(stmt, colNo)) {
case SQLITE_INTEGER:
h.integer(sqlite3_column_int64(stmt, colNo));
return;
case SQLITE_FLOAT:
h.floatingpoint(sqlite3_column_double(stmt, colNo));
return;
case SQLITE_TEXT:
{
auto t = sqlite3_column_text(stmt, colNo);
auto l = sqlite3_column_bytes(stmt, colNo);
h.string(reinterpret_cast<const char *>(t), l);
return;
}
case SQLITE_NULL:
h.null();
return;
case SQLITE_BLOB:
throw DB::ColumnTypeNotSupported();
}
}
private:
sqlite3_stmt * const stmt;
};
}
SQLite::SelectCommand::SelectCommand(const Connection * conn, const std::string & sql) :
DB::Command(sql),
DB::SelectCommand(sql),
SQLite::Command(conn, sql)
{
}
void
SQLite::SelectCommand::execute()
{
// No explicit execute required
}
bool
SQLite::SelectCommand::fetch()
{
switch (sqlite3_step(stmt)) {
case SQLITE_ROW:
if (columns->empty()) {
for (int c = sqlite3_data_count(stmt) - 1; c >= 0; c -= 1) {
insertColumn(DB::ColumnPtr(new Column(sqlite3_column_name(stmt, c), c, stmt)));
}
}
return true;
case SQLITE_DONE:
return false;
default:
throw Error(c->db);
}
}
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