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#include "sqlite-connection.h"
#include "connection.h"
#include "sqlite-error.h"
#include "sqlite-modifycommand.h"
#include "sqlite-selectcommand.h"
#include <factory.h>
#include <memory>
NAMEDFACTORY("sqlite", SQLite::Connection, DB::ConnectionFactory)
SQLite::ConnectionError::ConnectionError(sqlite3 * db) : SQLite::Error(db) { }
SQLite::Connection::Connection(const std::string & str) : db(nullptr)
{
if (sqlite3_open(str.c_str(), &db) != SQLITE_OK) {
auto dbp = std::unique_ptr<sqlite3, decltype(&sqlite3_close)>(db, &sqlite3_close);
throw ConnectionError(dbp.get());
}
}
SQLite::Connection::~Connection()
{
sqlite3_close(db);
}
void
SQLite::Connection::beginTxInt()
{
if (sqlite3_exec(db, "BEGIN TRANSACTION", nullptr, nullptr, nullptr) != SQLITE_OK) {
throw Error(db);
}
}
void
SQLite::Connection::commitTxInt()
{
if (sqlite3_exec(db, "COMMIT TRANSACTION", nullptr, nullptr, nullptr) != SQLITE_OK) {
throw Error(db);
}
}
void
SQLite::Connection::rollbackTxInt()
{
if (sqlite3_exec(db, "ROLLBACK TRANSACTION", nullptr, nullptr, nullptr) != SQLITE_OK) {
throw Error(db);
}
}
DB::BulkDeleteStyle
SQLite::Connection::bulkDeleteStyle() const
{
return DB::BulkDeleteUsingUsingAlias;
}
DB::BulkUpdateStyle
SQLite::Connection::bulkUpdateStyle() const
{
return DB::BulkUpdateUsingJoin;
}
void
SQLite::Connection::ping() const
{
// Can this fail?
}
DB::SelectCommandPtr
SQLite::Connection::select(const std::string & sql, const DB::CommandOptionsCPtr &)
{
return std::make_shared<SelectCommand>(this, sql);
}
DB::ModifyCommandPtr
SQLite::Connection::modify(const std::string & sql, const DB::CommandOptionsCPtr &)
{
return std::make_shared<ModifyCommand>(this, sql);
}
int64_t
SQLite::Connection::insertId()
{
return sqlite3_last_insert_rowid(db);
}
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