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#ifndef SQLITE_CONNECTION_H
#define SQLITE_CONNECTION_H
#include <connection.h>
#include "error.h"
#include <sqlite3.h>
namespace SQLite {
class Connection : public DB::Connection {
public:
Connection(const std::string & info);
~Connection();
void finish() const;
int beginTx() const;
int commitTx() const;
int rollbackTx() const;
bool inTx() const;
void ping() const;
DB::BulkDeleteStyle bulkDeleteStyle() const;
DB::BulkUpdateStyle bulkUpdateStyle() const;
DB::SelectCommand * newSelectCommand(const std::string & sql) const;
DB::ModifyCommand * newModifyCommand(const std::string & sql) const;
void beginBulkUpload(const char *, const char *) const;
void endBulkUpload(const char *) const;
size_t bulkUploadData(const char *, size_t) const;
sqlite3 * db;
private:
mutable unsigned int txDepth;
mutable bool rolledback;
};
}
#endif
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