#ifndef SQLITE_CONNECTION_H #define SQLITE_CONNECTION_H #include #include "sqlite-error.h" #include namespace SQLite { class ConnectionError : public virtual Error, public virtual DB::ConnectionError { public: ConnectionError(sqlite3 *); }; class Connection : public DB::Connection { public: Connection(const std::string & info); ~Connection(); void finish() const override; int beginTx() const override; int commitTx() const override; int rollbackTx() const override; bool inTx() const override; void ping() const override; DB::BulkDeleteStyle bulkDeleteStyle() const override; DB::BulkUpdateStyle bulkUpdateStyle() const override; DB::SelectCommand * newSelectCommand(const std::string & sql) const override; DB::ModifyCommand * newModifyCommand(const std::string & sql) const override; void beginBulkUpload(const char *, const char *) const override; void endBulkUpload(const char *) const override; size_t bulkUploadData(const char *, size_t) const override; int64_t insertId() const override; sqlite3 * db; private: mutable unsigned int txDepth; mutable bool rolledback; }; } #endif