#include "sqlite-connection.h" #include "sqlite-error.h" #include "sqlite-selectcommand.h" #include "sqlite-modifycommand.h" NAMEDFACTORY("sqlite", SQLite::Connection, DB::ConnectionFactory); SQLite::ConnectionError::ConnectionError(sqlite3 * db) : SQLite::Error(db) { } SQLite::Connection::Connection(const std::string & str) { if (sqlite3_open(str.c_str(), &db) != SQLITE_OK) { ConnectionError err(db); sqlite3_close(db); throw err; } } SQLite::Connection::~Connection() { sqlite3_close(db); } void SQLite::Connection::beginTxInt() { if (sqlite3_exec(db, "BEGIN TRANSACTION", NULL, NULL, NULL) != SQLITE_OK) { throw Error(db); } } void SQLite::Connection::commitTxInt() { if (sqlite3_exec(db, "COMMIT TRANSACTION", NULL, NULL, NULL) != SQLITE_OK) { throw Error(db); } } void SQLite::Connection::rollbackTxInt() { if (sqlite3_exec(db, "ROLLBACK TRANSACTION", NULL, NULL, NULL) != SQLITE_OK) { throw Error(db); } } DB::BulkDeleteStyle SQLite::Connection::bulkDeleteStyle() const { return DB::BulkDeleteUsingUsingAlias; } DB::BulkUpdateStyle SQLite::Connection::bulkUpdateStyle() const { return DB::BulkUpdateUsingJoin; } void SQLite::Connection::ping() const { // Can this fail? } DB::SelectCommand * SQLite::Connection::newSelectCommand(const std::string & sql) { return new SelectCommand(this, sql); } DB::ModifyCommand * SQLite::Connection::newModifyCommand(const std::string & sql) { return new ModifyCommand(this, sql); } int64_t SQLite::Connection::insertId() { return sqlite3_last_insert_rowid(db); }