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#pragma once
#include "gfx/gl/shader.h"
#include "lib/glArrays.h"
#include <functional>
class SceneRenderer {
public:
SceneRenderer(glm::ivec2 size);
void render(std::function<void()> content) const;
private:
glFrameBuffer gBuffer;
glTexture gPosition, gNormal, gAlbedoSpec;
glRenderBuffer depth;
ProgramHandleBase lighting;
};
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