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#pragma once
#include "chronology.hpp"
#include "gfx/gl/camera.h"
#include "gfx/gl/shader.h"
#include "window.h"
#include <cstddef>
class GameState;
class GameMainWindow : public Window {
public:
GameMainWindow(size_t w, size_t h, const GameState *);
void tick(TickDuration) override;
void render(const GameState * gameState) const override;
private:
Shader shader;
Camera camera;
};
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