blob: affb3894397ef4dd2efd50eb4f02b28a38fdcbb1 (
plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
|
#ifndef UI_GAMEMAINWINDOW_H
#define UI_GAMEMAINWINDOW_H
#include "chronology.hpp"
#include "gfx/gl/camera.h"
#include "gfx/gl/shader.h"
#include "gfx/gl/uiShader.h"
#include "window.h"
#include <cstddef>
class GameState;
class GameMainWindow : public Window {
public:
GameMainWindow(size_t w, size_t h);
void tick(TickDuration) override;
void Refresh(const GameState * gameState) const override;
private:
UIShader uiShader;
Shader shader;
Camera camera;
};
#endif
|