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#ifndef TEXTURE_H
#define TEXTURE_H

#include <GL/glew.h>
#include <string>

class Texture {
public:
	Texture(const std::string & fileName);

	void Bind();

	virtual ~Texture();

protected:
private:
	Texture(const Texture & texture) { }
	void
	operator=(const Texture & texture)
	{
	}

	GLuint m_texture;
};

#endif