1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26
#ifndef TEXTURE_H #define TEXTURE_H #include <GL/glew.h> #include <string> class Texture { public: Texture(const std::string & fileName); void Bind(); virtual ~Texture(); protected: private: Texture(const Texture & texture) { } void operator=(const Texture & texture) { } GLuint m_texture; }; #endif