blob: 5a1eabff3749c8c201a4e3cc2c6c972fe2163e31 (
plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
|
#ifndef OBJ_LOADER_H_INCLUDED
#define OBJ_LOADER_H_INCLUDED
#include <glm/glm.hpp>
#include <string>
#include <vector>
struct OBJIndex {
unsigned int vertexIndex;
unsigned int uvIndex;
unsigned int normalIndex;
bool
operator<(const OBJIndex & r) const
{
return vertexIndex < r.vertexIndex;
}
};
class IndexedModel {
public:
std::vector<glm::vec3> positions;
std::vector<glm::vec2> texCoords;
std::vector<glm::vec3> normals;
std::vector<unsigned int> indices;
void CalcNormals();
};
class OBJModel {
public:
std::vector<OBJIndex> OBJIndices;
std::vector<glm::vec3> vertices;
std::vector<glm::vec2> uvs;
std::vector<glm::vec3> normals;
bool hasUVs;
bool hasNormals;
OBJModel(const std::string & fileName);
IndexedModel ToIndexedModel();
private:
unsigned int FindLastVertexIndex(
const std::vector<OBJIndex *> & indexLookup, const OBJIndex * currentIndex, const IndexedModel & result);
void CreateOBJFace(const std::string & line);
glm::vec2 ParseOBJVec2(const std::string & line);
glm::vec3 ParseOBJVec3(const std::string & line);
OBJIndex ParseOBJIndex(const std::string & token, bool * hasUVs, bool * hasNormals);
};
#endif // OBJ_LOADER_H_INCLUDED
|