blob: 42007031e53519dc563941628a682a08a9f4d4d4 (
plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
|
#include "mesh.h"
#include "gfx/gl/vertexArrayObject.hpp"
#include "glArrays.h"
#include "vertex.hpp"
#include <cstddef>
Mesh::Mesh(const std::span<const Vertex> vertices, const std::span<const unsigned int> indices, GLenum m) :
m_numIndices {static_cast<GLsizei>(indices.size())}, mode {m}
{
VertexArrayObject {m_vertexArrayObject}
.addAttribs<Vertex, &Vertex::pos, &Vertex::texCoord, &Vertex::normal, &Vertex::colour, &Vertex::material>(
m_vertexArrayBuffers[0], vertices)
.addIndices(m_vertexArrayBuffers[1], indices);
}
void
Mesh::Draw() const
{
glBindVertexArray(m_vertexArrayObject);
glDrawElements(mode, m_numIndices, GL_UNSIGNED_INT, nullptr);
glBindVertexArray(0);
}
|