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#include "mesh.h"
MeshBase::MeshBase(GLsizei m_numIndices, GLenum mode) : m_numIndices {m_numIndices}, mode {mode} { }
void
MeshBase::Draw() const
{
glBindVertexArray(m_vertexArrayObject);
glDrawElements(mode, m_numIndices, GL_UNSIGNED_INT, nullptr);
glBindVertexArray(0);
}
void
MeshBase::DrawInstanced(GLuint vao, GLsizei count) const
{
glBindVertexArray(vao);
glDrawElementsInstanced(mode, m_numIndices, GL_UNSIGNED_INT, nullptr, count);
glBindVertexArray(0);
}
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