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#include "mesh.h"
MeshBase::MeshBase(GLsizei m_numIndices, GLenum mode, std::pair<RelativePosition3D, RelativePosition3D> minmax) :
m_numIndices {m_numIndices}, mode {mode}, min {minmax.first}, max {minmax.second}
{
}
void
MeshBase::Draw() const
{
glBindVertexArray(m_vertexArrayObject);
glDrawElements(mode, m_numIndices, GL_UNSIGNED_INT, nullptr);
glBindVertexArray(0);
}
void
MeshBase::DrawInstanced(GLuint vao, GLsizei count, GLuint base) const
{
glBindVertexArray(vao);
glDrawElementsInstancedBaseInstance(mode, m_numIndices, GL_UNSIGNED_INT, nullptr, count, base);
glBindVertexArray(0);
}
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