blob: 460fa6885828c832eea29c696f9df47636512c7d (
plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
|
#pragma once
#include "config/types.h"
#include "gfx/gl/program.h"
#include "gfx/models/mesh.h"
#include "glArrays.h"
class ShadowStenciller {
public:
ShadowStenciller();
[[nodiscard]]
static glTexture createStencilTexture(GLsizei width, GLsizei height);
void renderStencil(const glTexture &, const MeshBase &, const RelativePosition3D & mins,
const RelativePosition3D & maxs) const;
private:
glFrameBuffer fbo;
Program shadowCaster;
Program::UniformLocation viewProjectionLoc {shadowCaster, "viewProjection"};
};
|