blob: a2b755db6f4247c0d47af61e821a6a810f902b9c (
plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
|
#version 330 core
layout(location = 0) in vec3 v_position;
layout(location = 1) in vec3 v_direction;
// layout(location = 2) in vec3 colour;
// layout(location = 3) in float kq;
// layout(location = 4) in float arc;
layout(location = 5) in mat4 model;
layout(location = 9) in ivec3 modelPos;
const vec3 colour = vec3(1);
const float kq = 0.01;
const float arc = 1;
uniform ivec3 viewPoint;
out ivec3 position;
out vec3 direction;
out float size;
out float cosarc;
void
main()
{
position = modelPos + ivec3(v_position * mat3(model));
direction = normalize(v_direction * mat3(model));
size = (8000 * sqrt(max(max(colour.r, colour.g), colour.b))) / sqrt(kq);
cosarc = cos(arc / 2);
gl_Position = vec4(position - viewPoint, 0);
}
|