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path: root/gfx/gl/shaders/meshIn.glsl
blob: 2b244c190f1e83dbf840ef4ec0c715295de0fca1 (plain)
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layout(location = 0) in vec3 position;
layout(location = 1) in vec2 texCoord;
layout(location = 2) in vec3 normal;
layout(location = 3) in vec4 colour;