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path: root/gfx/gl/shaders/materialInterface.glsl
blob: 3e09c854e4219a8b6264ebe89896e3407a6099aa (plain)
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ifelse(TYPE, .fs, in, out) vec3 FragPos;
ifelse(TYPE, .fs, in, out) vec2 TexCoords;
ifelse(TYPE, .fs, in, out) vec3 Normal;
ifelse(TYPE, .fs, in, out) vec4 Colour;