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path: root/gfx/gl/shaders/geometryOut.glsl
blob: dc5f8e8463542b08beed1c47da5b591dfa44b6b0 (plain)
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layout(location = 0) out vec4 gPosition;
layout(location = 1) out vec4 gNormal;
layout(location = 2) out vec4 gAlbedoSpec;