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path: root/gfx/gl/shaders/commonShadowPoint.glsl
blob: c4ea827ddb30465648b936a7f85e7f9e661fa1e4 (plain)
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out vec4 vworldPos;

ifdef(`TEXTURES', out vec2 vtexCoord;);

void
main()
{
	vec3 worldPos = model * position;
	vworldPos = vec4(worldPos - viewPoint + modelPos, 1);
	ifdef(`TEXTURES', vtexCoord = texCoord;);
}