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#pragma once
#include "program.h"
class Location;
struct SceneShader {
class SceneProgram : public Program {
public:
template<typename... S>
inline SceneProgram(const S &... srcs) : Program {srcs...}, viewProjectionLoc {*this, "viewProjection"}
{
}
void setView(const glm::mat4 &) const;
private:
RequiredUniformLocation viewProjectionLoc;
};
class BasicProgram : public SceneProgram {
public:
BasicProgram();
void setModel(const Location &) const;
void use(const Location &) const;
private:
RequiredUniformLocation modelLoc;
};
class AbsolutePosProgram : public SceneProgram {
public:
using Program::use;
using SceneProgram::SceneProgram;
};
class WaterProgram : public SceneProgram {
public:
public:
WaterProgram();
void use(float waveCycle) const;
private:
RequiredUniformLocation waveLoc;
};
SceneShader();
BasicProgram basic;
WaterProgram water;
AbsolutePosProgram landmass, absolute;
void setView(glm::mat4 proj) const;
};
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