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#if GLDEBUG == 2
// Level 2 is out of line because its "complex"
# include "gldebug.h"
# include <format>
glDebugScope::glDebugScope(GLuint id, const std::source_location & location)
{
const auto fullMsg = std::format("{} ({}:{})", location.function_name(), location.file_name(), location.line());
glPushDebugGroup(GL_DEBUG_SOURCE_APPLICATION, id, static_cast<GLsizei>(fullMsg.length()), fullMsg.c_str());
}
glDebugScope::glDebugScope(GLuint id, const std::string_view msg, const std::source_location & location)
{
const auto fullMsg
= std::format("{} @ {} ({}:{})", msg, location.function_name(), location.file_name(), location.line());
glPushDebugGroup(GL_DEBUG_SOURCE_APPLICATION, id, static_cast<GLsizei>(fullMsg.length()), fullMsg.c_str());
}
#endif
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