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#pragma once
#include <glm/glm.hpp>
#include <ray.hpp>
class Camera {
public:
Camera(glm::vec3 pos, float fov, float aspect, float zNear, float zFar);
[[nodiscard]] glm::mat4 getViewProjection() const;
[[nodiscard]] Ray unProject(const glm::vec2 &) const;
glm::vec3 pos;
glm::vec3 forward;
glm::vec3 up;
private:
glm::mat4 projection;
};
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