summaryrefslogtreecommitdiff
path: root/gfx/followCameraController.cpp
blob: 0034c3bc9d938d8e694248b406a8f41cb3c6e230 (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
#include "followCameraController.h"
#include "game/vehicles/vehicle.h"
#include "gfx/gl/transform.h"
#include <gfx/gl/camera.h>
#include <gfx/gl/shader.h>
#include <glm/glm.hpp>
#include <maths.h>
#include <memory>
#include <tuple>
#include <utility>

FollowCameraController::FollowCameraController(VehicleWPtr t, Mode m) : target(std::move(t)), mode(m) { }

void
FollowCameraController::updateCamera(Camera * camera, Shader * shader) const
{
	const auto [pos, rot] = [this]() {
		const auto t {target.lock()};
		return std::tie(t->getLocation().GetPos(), t->getLocation().GetRot());
	}();

	switch (mode) {
		case Mode::Pan:
			camera->forward = glm::normalize(pos - camera->pos);
			camera->up = up;
			break;

		case Mode::Ride:
			camera->pos = pos + (up * 4.8F);
			camera->forward = {-std::sin(rot.y), 0.F, -std::cos(rot.y)};
			camera->up = up;
			break;

		case Mode::ISO:
			camera->pos = pos + ((up + north + east) * 20.F);
			camera->forward = -glm::normalize(up + north + east);
			camera->up = glm::normalize(up - north - east);
			break;
	}

	shader->setView(camera->GetViewProjection());
}