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#ifndef WORLDOBJECT_H
#define WORLDOBJECT_H

#include "chronology.hpp"
#include <special_members.hpp>

class WorldObject {
public:
	WorldObject() = default;
	virtual ~WorldObject() = default;
	NO_COPY(WorldObject);
	NO_MOVE(WorldObject);

	virtual void tick(TickDuration elapsed) = 0;
};

#endif