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#ifndef VEHICLE_H
#define VEHICLE_H
#include <game/network/link.h>
#include <game/worldobject.h>
#include <gfx/renderable.h>
#include <memory>
#include <string>
#include <utility>
#include <vector>
class LinkHistory {
public:
using WEntry = std::pair<LinkWPtr, unsigned char /*dir*/>;
using Entry = std::pair<LinkCPtr, unsigned char /*dir*/>;
Entry add(const LinkWPtr &, unsigned char);
[[nodiscard]] Entry getCurrent() const;
[[nodiscard]] Entry getAt(float, float *) const;
private:
std::vector<WEntry> links;
float totalLen {0.F};
};
class Vehicle : public WorldObject, public Renderable {
public:
Vehicle(const LinkPtr & link, float linkDist = 0);
float linkDist; // distance long current link
float speed {50}; // speed in m/s (~75 km/h)
Transform location;
protected:
LinkHistory linkHist;
};
using VehicleWPtr = std::weak_ptr<Vehicle>;
#endif
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