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#ifndef TRAIN_H
#define TRAIN_H
#include "game/activities/go.h" // IWYU pragma: keep
#include "game/activities/idle.h" // IWYU pragma: keep
#include "game/activity.h"
#include "game/network/link.h"
#include "game/worldobject.h"
#include "railVehicle.h"
#include "vehicle.h"
#include <collection.hpp>
#include <location.hpp>
#include <memory>
#include <vector>
class Shader;
class Train : public Vehicle, public Collection<RailVehicle, false>, public Can<Go>, public Can<Idle> {
public:
explicit Train(const LinkPtr & link, float linkDist = 0) : Vehicle {link, linkDist} { }
[[nodiscard]] const Location &
getLocation() const override
{
return objects.front()->location;
}
void render(const Shader & shader) const override;
void tick(TickDuration elapsed) override;
void doActivity(const Go *, TickDuration) override;
void doActivity(const Idle *, TickDuration) override;
void move(TickDuration dur);
[[nodiscard]] Location getBogiePosition(float linkDist, float dist) const;
};
#endif
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