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#pragma once

#include <OpenMesh/Core/Mesh/TriMesh_ArrayKernelT.hh>
#include <filesystem>
#include <glm/vec2.hpp>
#include <thirdparty/openmesh/glmcompat.h>

struct TerrainTraits : public OpenMesh::DefaultTraits {
	FaceAttributes(OpenMesh::Attributes::Normal | OpenMesh::Attributes::Status);
	EdgeAttributes(OpenMesh::Attributes::Status);
	VertexAttributes(OpenMesh::Attributes::Normal | OpenMesh::Attributes::Status);
	HalfedgeAttributes(OpenMesh::Attributes::Normal | OpenMesh::Attributes::Status);
	using Point = glm::vec3;
	using Normal = glm::vec3;
};

class TerrainMesh : public OpenMesh::TriMesh_ArrayKernelT<TerrainTraits> {
public:
	explicit TerrainMesh(const std::filesystem::path &);

	struct PointFace {
		PointFace(const glm::vec2 p) : point {p} { }

		const glm::vec2 point;
		mutable FaceHandle face {};
	};

	[[nodiscard]] FaceHandle findPoint(glm::vec2) const;
	[[nodiscard]] FaceHandle findPoint(glm::vec2, FaceHandle start) const;

	void walk(const glm::vec2 from, const glm::vec2 to, const std::function<void(FaceHandle)> & op) const;
	void walkUntil(const glm::vec2 from, const glm::vec2 to, const std::function<bool(FaceHandle)> & op) const;

protected:
	[[nodiscard]] static bool triangleContainsPoint(const glm::vec2, const glm::vec2, const glm::vec2, const glm::vec2);
	[[nodiscard]] bool triangleContainsPoint(const glm::vec2, FaceHandle) const;
	[[nodiscard]] bool triangleContainsPoint(const glm::vec2, ConstFaceVertexIter) const;

	bool locate(const PointFace &) const;
	bool locate(const PointFace &, FaceHandle start) const;
};