summaryrefslogtreecommitdiff
path: root/game/scenary/illuminator.cpp
blob: 4989933ed206225d5b6ef3d7a63d25f961efc944 (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
#include "illuminator.h"
#include "gfx/gl/sceneShader.h"
#include "gfx/gl/vertexArrayObject.h"
#include "gfx/models/texture.h"
#include "location.h"

bool
Illuminator::persist(Persistence::PersistenceStore & store)
{
	return STORE_TYPE && STORE_HELPER(bodyMesh, Asset::MeshConstruct) && Asset::persist(store);
}

void
Illuminator::postLoad()
{
	texture = getTexture();
	bodyMesh->configureVAO(instanceVAO)
			.addAttribs<LocationVertex, &LocationVertex::first, &LocationVertex::second>(instances.bufferName(), 1);
}

void
Illuminator::render(const SceneShader & shader) const
{
	if (const auto count = instances.size()) {
		shader.basicInst.use();
		if (texture) {
			texture->bind();
		}
		bodyMesh->DrawInstanced(instanceVAO, static_cast<GLsizei>(count));
	}
}

void
Illuminator::lights(const SceneShader &) const
{
	if (const auto count = instances.size()) {
		// shader.pointLight.use();
		// bodyMesh->DrawInstanced(instanceVAO, static_cast<GLsizei>(count));
	}
}