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#ifndef RAILLINKS_H
#define RAILLINKS_H
#include "game/worldobject.h"
#include "gfx/models/mesh.h"
#include "gfx/renderable.h"
#include "link.h"
#include "network.h"
#include <glm/glm.hpp>
#include <location.hpp>
#include <maths.h>
#include <memory>
#include <span>
class Shader;
class Vertex;
// A piece of rail track
class RailLink : public Link, public Renderable {
public:
using Link::Link;
void render(const Shader &) const override;
protected:
[[nodiscard]] static MeshPtr defaultMesh(const std::span<Vertex> vertices);
MeshPtr mesh;
};
class RailLinkStraight : public RailLink {
public:
RailLinkStraight(const NodePtr &, const NodePtr &);
[[nodiscard]] Location positionAt(float dist, unsigned char start) const override;
private:
RailLinkStraight(NodePtr, NodePtr, const glm::vec3 & diff);
};
class RailLinkCurve : public RailLink {
public:
RailLinkCurve(const NodePtr &, const NodePtr &, glm::vec2);
[[nodiscard]] Location positionAt(float dist, unsigned char start) const override;
private:
RailLinkCurve(const NodePtr &, const NodePtr &, glm::vec3, const Arc);
glm::vec3 centreBase;
float radius;
Arc arc;
};
class RailLinks : public NetworkOf<RailLink>, public WorldObject {
public:
RailLinks();
std::shared_ptr<RailLink> addLinksBetween(glm::vec3 start, glm::vec3 end);
private:
void tick(TickDuration elapsed) override;
};
#endif
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