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#include "network.h"
#include <gfx/gl/sceneShader.h>
#include <gfx/models/texture.h>
template<typename T, typename... Links>
void
NetworkOf<T, Links...>::render(const SceneShader & shader) const
{
if constexpr (std::is_base_of_v<Renderable, T>) {
shader.absolute.use();
texture->bind();
links.apply(&Renderable::render, shader);
}
}
template<typename T, typename... Links>
void
NetworkOf<T, Links...>::joinLinks(const Link::Ptr & l) const
{
for (const auto & ol : links.objects) {
Network::joinLinks(l, ol);
}
}
template<typename T, typename... Links>
Link::Ptr
NetworkOf<T, Links...>::intersectRayLinks(const Ray<GlobalPosition3D> & ray) const
{
// Click link
if (const auto link = std::find_if(links.objects.begin(), links.objects.end(),
[&ray](const std::shared_ptr<T> & link) {
return link->intersectRay(ray);
});
link != links.objects.end()) {
return *link;
}
return {};
}
template<typename T, typename... Links>
float
NetworkOf<T, Links...>::findNodeDirection(Node::AnyCPtr n) const
{
for (const auto & l : links.objects) {
for (const auto & e : l->ends) {
// cppcheck-suppress useStlAlgorithm
if (e.node.get() == n.get()) {
return e.dir;
}
}
}
throw std::runtime_error("Node exists but couldn't find it");
}
template<typename T, typename... Links>
Link::CCollection
NetworkOf<T, Links...>::candidateStraight(GlobalPosition3D n1, GlobalPosition3D n2)
{
return {candidateLink<typename T::StraightLink>(n1, n2)};
}
template<typename T, typename... Links>
Link::CCollection
NetworkOf<T, Links...>::candidateJoins(GlobalPosition3D start, GlobalPosition3D end)
{
if (glm::length(RelativePosition3D(start - end)) < 2000.F) {
return {};
}
const auto defs = genCurveDef(
start, end, findNodeDirection(candidateNodeAt(start).first), findNodeDirection(candidateNodeAt(end).first));
const auto & [c1s, c1e, c1c] = defs.first;
const auto & [c2s, c2e, c2c] = defs.second;
return {candidateLink<typename T::CurveLink>(c1s, c1e, c1c), candidateLink<typename T::CurveLink>(c2s, c2e, c2c)};
}
template<typename T, typename... Links>
Link::CCollection
NetworkOf<T, Links...>::candidateExtend(GlobalPosition3D start, GlobalPosition3D end)
{
const auto [cstart, cend, centre] = genCurveDef(start, end, findNodeDirection(candidateNodeAt(start).first));
return {candidateLink<typename T::CurveLink>(cstart, cend, centre)};
}
template<typename T, typename... Links>
Link::CCollection
NetworkOf<T, Links...>::addStraight(GlobalPosition3D n1, GlobalPosition3D n2)
{
return {addLink<typename T::StraightLink>(n1, n2)};
}
template<typename T, typename... Links>
Link::CCollection
NetworkOf<T, Links...>::addJoins(GlobalPosition3D start, GlobalPosition3D end)
{
if (glm::length(RelativePosition3D(start - end)) < 2000.F) {
return {};
}
const auto defs = genCurveDef(start, end, findNodeDirection(nodeAt(start)), findNodeDirection(nodeAt(end)));
const auto & [c1s, c1e, c1c] = defs.first;
const auto & [c2s, c2e, c2c] = defs.second;
return {addLink<typename T::CurveLink>(c1s, c1e, c1c), addLink<typename T::CurveLink>(c2s, c2e, c2c)};
}
template<typename T, typename... Links>
Link::CCollection
NetworkOf<T, Links...>::addExtend(GlobalPosition3D start, GlobalPosition3D end)
{
const auto [cstart, cend, centre] = genCurveDef(start, end, findNodeDirection(nodeAt(start)));
return {addLink<typename T::CurveLink>(cstart, cend, centre)};
}
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