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path: root/game/geoData.cpp
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#include "geoData.h"
#include "collections.h"
#include "geometricPlane.h"
#include <fstream>
#include <glm/gtx/intersect.hpp>
#include <maths.h>
#include <ranges>
#include <set>

GeoData::GeoData()
{
	add_property(surface);
}

GeoData
GeoData::loadFromAsciiGrid(const std::filesystem::path & input)
{
	size_t ncols = 0, nrows = 0, xllcorner = 0, yllcorner = 0, cellsize = 0;
	std::map<std::string_view, size_t *> properties {
			{"ncols", &ncols},
			{"nrows", &nrows},
			{"xllcorner", &xllcorner},
			{"yllcorner", &yllcorner},
			{"cellsize", &cellsize},
	};
	std::ifstream f {input};
	while (!properties.empty()) {
		std::string property;
		f >> property;
		f >> *properties.at(property);
		properties.erase(property);
	}
	xllcorner *= 1000;
	yllcorner *= 1000;
	cellsize *= 1000;
	std::vector<VertexHandle> vertices;
	vertices.reserve(ncols * nrows);
	GeoData mesh;
	mesh.lowerExtent = {xllcorner, yllcorner, std::numeric_limits<GlobalDistance>::max()};
	mesh.upperExtent = {xllcorner + (cellsize * (ncols - 1)), yllcorner + (cellsize * (nrows - 1)),
			std::numeric_limits<GlobalDistance>::min()};
	for (size_t row = 0; row < nrows; ++row) {
		for (size_t col = 0; col < ncols; ++col) {
			float heightf = 0;
			f >> heightf;
			const auto height = static_cast<GlobalDistance>(std::round(heightf * 1000.F));
			mesh.upperExtent.z = std::max(mesh.upperExtent.z, height);
			mesh.lowerExtent.z = std::min(mesh.lowerExtent.z, height);
			vertices.push_back(mesh.add_vertex({xllcorner + (col * cellsize), yllcorner + (row * cellsize), height}));
		}
	}
	if (!f.good()) {
		throw std::runtime_error("Couldn't read terrain file");
	}
	for (size_t row = 1; row < nrows; ++row) {
		for (size_t col = 1; col < ncols; ++col) {
			mesh.add_face({
					vertices[ncols * (row - 1) + (col - 1)],
					vertices[ncols * (row - 0) + (col - 0)],
					vertices[ncols * (row - 0) + (col - 1)],
			});
			mesh.add_face({
					vertices[ncols * (row - 1) + (col - 1)],
					vertices[ncols * (row - 1) + (col - 0)],
					vertices[ncols * (row - 0) + (col - 0)],
			});
		}
	}
	mesh.update_vertex_normals_only();

	return mesh;
};

constexpr static GlobalDistance GRID_SIZE = 10'000;

GeoData
GeoData::createFlat(GlobalPosition2D lower, GlobalPosition2D upper, GlobalDistance h)
{
	assert((upper - lower) % GRID_SIZE == GlobalPosition2D {});
	GeoData mesh;

	mesh.lowerExtent = {lower, h};
	mesh.upperExtent = {upper, h};

	std::vector<VertexHandle> vertices;
	for (GlobalDistance row = lower.x; row <= upper.x; row += GRID_SIZE) {
		for (GlobalDistance col = lower.y; col <= upper.y; col += GRID_SIZE) {
			vertices.push_back(mesh.add_vertex({col, row, h}));
		}
	}

	const auto n = glm::vec<2, size_t> {((upper - lower) / GRID_SIZE) + 1};
	for (auto row = 1U; row < n.x; ++row) {
		for (auto col = 1U; col < n.y; ++col) {
			mesh.add_face({
					vertices[n.y * (row - 1) + (col - 1)],
					vertices[n.y * (row - 0) + (col - 0)],
					vertices[n.y * (row - 0) + (col - 1)],
			});
			mesh.add_face({
					vertices[n.y * (row - 1) + (col - 1)],
					vertices[n.y * (row - 1) + (col - 0)],
					vertices[n.y * (row - 0) + (col - 0)],
			});
		}
	}

	mesh.update_vertex_normals_only();

	return mesh;
}

OpenMesh::FaceHandle
GeoData::findPoint(GlobalPosition2D p) const
{
	return findPoint(p, *faces_sbegin());
}

GeoData::PointFace::PointFace(const GlobalPosition2D p, const GeoData * mesh) :
	PointFace {p, mesh, *mesh->faces_sbegin()}
{
}

GeoData::PointFace::PointFace(const GlobalPosition2D p, const GeoData * mesh, FaceHandle start) :
	PointFace {p, mesh->findPoint(p, start)}
{
}

GeoData::FaceHandle
GeoData::PointFace::face(const GeoData * mesh, FaceHandle start) const
{
	if (_face.is_valid()) {
		assert(mesh->triangleContainsPoint(point, _face));
		return _face;
	}
	else {
		return (_face = mesh->findPoint(point, start));
	}
}

GeoData::FaceHandle
GeoData::PointFace::face(const GeoData * mesh) const
{
	return face(mesh, *mesh->faces_sbegin());
}

namespace {
	template<template<typename> typename Op>
	[[nodiscard]] constexpr inline auto
	pointLineOp(const GlobalPosition2D p, const GlobalPosition2D e1, const GlobalPosition2D e2)
	{
		return Op {}(CalcDistance(e2.x - e1.x) * CalcDistance(p.y - e1.y),
				CalcDistance(e2.y - e1.y) * CalcDistance(p.x - e1.x));
	}

	constexpr auto pointLeftOfLine = pointLineOp<std::greater>;
	constexpr auto pointLeftOfOrOnLine = pointLineOp<std::greater_equal>;

	static_assert(pointLeftOfLine({1, 2}, {1, 1}, {2, 2}));
	static_assert(pointLeftOfLine({2, 1}, {2, 2}, {1, 1}));
	static_assert(pointLeftOfLine({2, 2}, {1, 2}, {2, 1}));
	static_assert(pointLeftOfLine({1, 1}, {2, 1}, {1, 2}));
	static_assert(pointLeftOfOrOnLine({310000000, 490000000}, {310000000, 490000000}, {310050000, 490050000}));
	static_assert(pointLeftOfOrOnLine({310000000, 490000000}, {310050000, 490050000}, {310000000, 490050000}));
	static_assert(pointLeftOfOrOnLine({310000000, 490000000}, {310000000, 490050000}, {310000000, 490000000}));

	[[nodiscard]] constexpr inline bool
	linesCross(
			const GlobalPosition2D a1, const GlobalPosition2D a2, const GlobalPosition2D b1, const GlobalPosition2D b2)
	{
		return (pointLeftOfLine(a2, b1, b2) == pointLeftOfLine(a1, b2, b1))
				&& (pointLeftOfLine(b1, a1, a2) == pointLeftOfLine(b2, a2, a1));
	}

	static_assert(linesCross({1, 1}, {2, 2}, {1, 2}, {2, 1}));
	static_assert(linesCross({2, 2}, {1, 1}, {1, 2}, {2, 1}));

	[[nodiscard]] constexpr inline bool
	linesCrossLtR(
			const GlobalPosition2D a1, const GlobalPosition2D a2, const GlobalPosition2D b1, const GlobalPosition2D b2)
	{
		return pointLeftOfLine(a2, b1, b2) && pointLeftOfLine(a1, b2, b1) && pointLeftOfLine(b1, a1, a2)
				&& pointLeftOfLine(b2, a2, a1);
	}

	static_assert(linesCrossLtR({1, 1}, {2, 2}, {1, 2}, {2, 1}));
	static_assert(!linesCrossLtR({2, 2}, {1, 1}, {1, 2}, {2, 1}));

	constexpr GlobalPosition3D
	positionOnTriangle(const GlobalPosition2D point, const GeoData::Triangle<3> & t)
	{
		const CalcPosition3D a = t[1] - t[0], b = t[2] - t[0];
		const auto n = crossProduct(a, b);
		return {point, ((n.x * t[0].x) + (n.y * t[0].y) + (n.z * t[0].z) - (n.x * point.x) - (n.y * point.y)) / n.z};
	}

	static_assert(positionOnTriangle({7, -2}, {{1, 2, 3}, {1, 0, 1}, {-2, 1, 0}}) == GlobalPosition3D {7, -2, 3});
}

OpenMesh::FaceHandle
GeoData::findPoint(GlobalPosition2D p, OpenMesh::FaceHandle f) const
{
	while (f.is_valid() && !triangleContainsPoint(p, triangle<2>(f))) {
		for (auto next = cfh_iter(f); next.is_valid(); ++next) {
			f = opposite_face_handle(*next);
			if (f.is_valid()) {
				const auto e1 = point(to_vertex_handle(*next));
				const auto e2 = point(to_vertex_handle(opposite_halfedge_handle(*next)));
				if (pointLeftOfLine(p, e1, e2)) {
					break;
				}
			}
			f.reset();
		}
	}
	return f;
}

GlobalPosition3D
GeoData::positionAt(const PointFace & p) const
{
	return positionOnTriangle(p.point, triangle<3>(p.face(this)));
}

[[nodiscard]] GeoData::IntersectionResult
GeoData::intersectRay(const Ray<GlobalPosition3D> & ray) const
{
	return intersectRay(ray, findPoint(ray.start));
}

[[nodiscard]] GeoData::IntersectionResult
GeoData::intersectRay(const Ray<GlobalPosition3D> & ray, FaceHandle face) const
{
	GeoData::IntersectionResult out;
	walkUntil(PointFace {ray.start, face},
			ray.start.xy() + (ray.direction.xy() * RelativePosition2D(upperExtent.xy() - lowerExtent.xy())),
			[&out, &ray, this](FaceHandle face) {
				BaryPosition bari {};
				RelativeDistance dist {};
				const auto t = triangle<3>(face);
				if (ray.intersectTriangle(t.x, t.y, t.z, bari, dist)) {
					out.emplace(t * bari, face);
					return true;
				}
				return false;
			});
	return out;
}

void
GeoData::walk(const PointFace & from, const GlobalPosition2D to, const std::function<void(FaceHandle)> & op) const
{
	walkUntil(from, to, [&op](const auto & fh) {
		op(fh);
		return false;
	});
}

void
GeoData::walkUntil(const PointFace & from, const GlobalPosition2D to, const std::function<bool(FaceHandle)> & op) const
{
	auto f = from.face(this);
	if (!f.is_valid()) {
		const auto entryEdge = findEntry(from.point, to);
		if (!entryEdge.is_valid()) {
			return;
		}
		f = opposite_face_handle(entryEdge);
	}
	FaceHandle previousFace;
	while (f.is_valid() && !op(f)) {
		for (auto next = cfh_iter(f); next.is_valid(); ++next) {
			f = opposite_face_handle(*next);
			if (f.is_valid() && f != previousFace) {
				const auto e1 = point(to_vertex_handle(*next));
				const auto e2 = point(to_vertex_handle(opposite_halfedge_handle(*next)));
				if (linesCrossLtR(from.point, to, e1, e2)) {
					previousFace = f;
					break;
				}
			}
			f.reset();
		}
	}
}

void
GeoData::boundaryWalk(const std::function<void(HalfedgeHandle)> & op) const
{
	boundaryWalk(op, findBoundaryStart());
}

void
GeoData::boundaryWalk(const std::function<void(HalfedgeHandle)> & op, HalfedgeHandle start) const
{
	assert(is_boundary(start));
	boundaryWalkUntil(
			[&op](auto heh) {
				op(heh);
				return false;
			},
			start);
}

void
GeoData::boundaryWalkUntil(const std::function<bool(HalfedgeHandle)> & op) const
{
	boundaryWalkUntil(op, findBoundaryStart());
}

void
GeoData::boundaryWalkUntil(const std::function<bool(HalfedgeHandle)> & op, HalfedgeHandle start) const
{
	assert(is_boundary(start));
	if (!op(start)) {
		for (auto heh = next_halfedge_handle(start); heh != start; heh = next_halfedge_handle(heh)) {
			if (op(heh)) {
				break;
			}
		}
	}
}

GeoData::HalfedgeHandle
GeoData::findEntry(const GlobalPosition2D from, const GlobalPosition2D to) const
{
	HalfedgeHandle entry;
	boundaryWalkUntil([this, from, to, &entry](auto he) {
		const auto e1 = point(to_vertex_handle(he));
		const auto e2 = point(to_vertex_handle(opposite_halfedge_handle(he)));
		if (linesCrossLtR(from, to, e1, e2)) {
			entry = he;
			return true;
		}
		return false;
	});
	return entry;
}

bool
GeoData::triangleContainsPoint(const GlobalPosition2D p, const Triangle<2> & t)
{
	return pointLeftOfOrOnLine(p, t[0], t[1]) && pointLeftOfOrOnLine(p, t[1], t[2])
			&& pointLeftOfOrOnLine(p, t[2], t[0]);
}

bool
GeoData::triangleContainsPoint(const GlobalPosition2D p, FaceHandle face) const
{
	return triangleContainsPoint(p, triangle<2>(face));
}

GeoData::HalfedgeHandle
GeoData::findBoundaryStart() const
{
	return *std::find_if(halfedges_sbegin(), halfedges_end(), [this](const auto heh) {
		return is_boundary(heh);
	});
}

[[nodiscard]] RelativePosition3D
GeoData::difference(const HalfedgeHandle heh) const
{
	return point(to_vertex_handle(heh)) - point(from_vertex_handle(heh));
}

[[nodiscard]] RelativeDistance
GeoData::length(const HalfedgeHandle heh) const
{
	return glm::length(difference(heh));
}

[[nodiscard]] GlobalPosition3D
GeoData::centre(const HalfedgeHandle heh) const
{
	return point(from_vertex_handle(heh)) + (difference(heh) / 2.F);
}

void
GeoData::update_vertex_normals_only()
{
	update_vertex_normals_only(vertices_sbegin());
}

void
GeoData::update_vertex_normals_only(VertexIter start)
{
	std::for_each(start, vertices_end(), [this](const auto vh) {
		if (normal(vh) == Normal3D {}) {
			Normal3D n;
			calc_vertex_normal_correct(vh, n);
			this->set_normal(vh, glm::normalize(n));
		}
	});
}

bool
GeoData::triangleOverlapsTriangle(const Triangle<2> & a, const Triangle<2> & b)
{
	return triangleContainsPoint(a.x, b) || triangleContainsPoint(a.y, b) || triangleContainsPoint(a.z, b)
			|| triangleContainsPoint(b.x, a) || triangleContainsPoint(b.y, a) || triangleContainsPoint(b.z, a)
			|| linesCross(a.x, a.y, b.x, b.y) || linesCross(a.x, a.y, b.y, b.z) || linesCross(a.x, a.y, b.z, b.x)
			|| linesCross(a.y, a.z, b.x, b.y) || linesCross(a.y, a.z, b.y, b.z) || linesCross(a.y, a.z, b.z, b.x)
			|| linesCross(a.z, a.x, b.x, b.y) || linesCross(a.z, a.x, b.y, b.z) || linesCross(a.z, a.x, b.z, b.x);
}

bool
GeoData::triangleContainsTriangle(const Triangle<2> & a, const Triangle<2> & b)
{
	return triangleContainsPoint(a.x, b) && triangleContainsPoint(a.y, b) && triangleContainsPoint(a.z, b);
}

void
GeoData::split(FaceHandle _fh)
{
	// Collect halfedges of face
	const HalfedgeHandle he0 = halfedge_handle(_fh);
	const HalfedgeHandle he1 = next_halfedge_handle(he0);
	const HalfedgeHandle he2 = next_halfedge_handle(he1);

	const EdgeHandle eh0 = edge_handle(he0);
	const EdgeHandle eh1 = edge_handle(he1);
	const EdgeHandle eh2 = edge_handle(he2);

	// Collect points of face
	const VertexHandle p0 = to_vertex_handle(he0);
	const VertexHandle p1 = to_vertex_handle(he1);
	const VertexHandle p2 = to_vertex_handle(he2);

	// Calculate midpoint coordinates
	const Point new0 = centre(he0);
	const Point new1 = centre(he1);
	const Point new2 = centre(he2);

	// Add vertices at midpoint coordinates
	const VertexHandle v0 = add_vertex(new0);
	const VertexHandle v1 = add_vertex(new1);
	const VertexHandle v2 = add_vertex(new2);

	const bool split0 = !is_boundary(eh0);
	const bool split1 = !is_boundary(eh1);
	const bool split2 = !is_boundary(eh2);

	// delete original face
	delete_face(_fh, false);

	// split boundary edges of deleted face ( if not boundary )
	if (split0) {
		split(eh0, v0);
	}

	if (split1) {
		split(eh1, v1);
	}

	if (split2) {
		split(eh2, v2);
	}

	// Retriangulate
	add_face(v0, p0, v1);
	add_face(p2, v0, v2);
	add_face(v2, v1, p1);
	add_face(v2, v0, v1);
}

void
GeoData::setHeights(const std::span<const GlobalPosition3D> triangleStrip, const Surface & newFaceSurface)
{
	static const RelativeDistance MAX_SLOPE = 1.5F;
	static const RelativeDistance MIN_ARC = 0.01F;

	if (triangleStrip.size() < 3) {
		return;
	}

	const auto initialVertexCount = static_cast<unsigned int>(n_vertices());

	// Create new vertices
	std::vector<VertexHandle> newVerts;
	newVerts.reserve(newVerts.size());
	std::transform(triangleStrip.begin(), triangleStrip.end(), std::back_inserter(newVerts), [this](const auto tsVert) {
		return add_vertex(tsVert);
	});
	//  Create new faces
	const auto initialFaceCount = static_cast<int>(n_faces());
	std::for_each(strip_begin(newVerts), strip_end(newVerts), [this](const auto & newVert) {
		const auto [a, b, c] = newVert;
		add_face(a, b, c);
	});
	for (auto fhi = FaceIter {*this, FaceHandle {initialFaceCount}, true}; fhi != faces_end(); fhi++) {
		static constexpr auto MAX_FACE_AREA = 100'000'000.F;
		const auto fh = *fhi;
		if (triangle<3>(fh).area() > MAX_FACE_AREA) {
			split(fh);
		}
	}
	std::vector<FaceHandle> newFaces;
	std::copy_if(FaceIter {*this, FaceHandle {initialFaceCount}, true}, faces_end(), std::back_inserter(newFaces),
			[this](FaceHandle fh) {
				return !this->status(fh).deleted();
			});

	// Extrude corners
	struct Extrusion {
		VertexHandle boundaryVertex, extrusionVertex;
		Direction3D lowerLimit, upperLimit;
	};

	std::vector<Extrusion> extrusionExtents;
	boundaryWalk(
			[this, &extrusionExtents](const auto boundaryHeh) {
				const auto prevBoundaryHeh = prev_halfedge_handle(boundaryHeh);
				const auto prevBoundaryVertex = from_vertex_handle(prevBoundaryHeh);
				const auto boundaryVertex = from_vertex_handle(boundaryHeh);
				const auto nextBoundaryVertex = to_vertex_handle(boundaryHeh);
				const auto p0 = point(prevBoundaryVertex);
				const auto p1 = point(boundaryVertex);
				const auto p2 = point(nextBoundaryVertex);
				const auto e0 = glm::normalize(vector_normal(RelativePosition2D(p1 - p0)));
				const auto e1 = glm::normalize(vector_normal(RelativePosition2D(p2 - p1)));

				const auto addExtrusionFor = [this, &extrusionExtents, boundaryVertex, p1](Direction2D direction) {
					const auto doExtrusion = [this](VertexHandle & extrusionVertex, Direction2D direction,
													 GlobalPosition3D boundaryVertex, RelativeDistance vert) {
						const auto extrusionDir = glm::normalize(direction || vert);
						const auto intersectAsNeeded = [this, &extrusionVertex](FaceHandle face, GlobalPosition3D pos) {
							if (const auto closeVertex = std::find_if(fv_begin(face), fv_end(face),
										[this, pos](const auto & vertex) {
											return glm::length(::difference(pos, this->point(vertex))) < 10.F;
										});
									closeVertex != fv_end(face)) {
								extrusionVertex = *closeVertex;
								return;
							}
							extrusionVertex = split(face, pos);
						};

						if (!extrusionVertex.is_valid()) {
							if (const auto intersect = intersectRay({boundaryVertex, extrusionDir})) {
								intersectAsNeeded(intersect->second, intersect->first);
							}
							else if (const auto intersect
									= intersectRay({boundaryVertex + GlobalPosition3D {1, 1, 0}, extrusionDir})) {
								intersectAsNeeded(intersect->second, intersect->first);
							}
							else if (const auto intersect
									= intersectRay({boundaryVertex + GlobalPosition3D {1, 0, 0}, extrusionDir})) {
								intersectAsNeeded(intersect->second, intersect->first);
							}
						}

						return extrusionDir;
					};

					VertexHandle extrusionVertex;
					extrusionExtents.emplace_back(boundaryVertex, extrusionVertex,
							doExtrusion(extrusionVertex, direction, p1, -MAX_SLOPE),
							doExtrusion(extrusionVertex, direction, p1, MAX_SLOPE));
					assert(extrusionVertex.is_valid());
				};
				if (const Arc arc {e0, e1}; arc.length() < MIN_ARC) {
					addExtrusionFor(normalize(e0 + e1) / cosf(arc.length() / 2.F));
				}
				else if (arc.length() < pi) {
					// Previous half edge end to current half end start arc tangents
					const auto limit = std::ceil(arc.length() * 5.F / pi);
					const auto inc = arc.length() / limit;
					for (float step = 0; step <= limit; step += 1.F) {
						addExtrusionFor(sincos(arc.first + (step * inc)));
					}
				}
				else {
					// Single tangent bisecting the difference
					addExtrusionFor(normalize(e0 + e1) / sinf((arc.length() - pi) / 2.F));
				}
			},
			*voh_begin(newVerts.front()));

	//  Cut existing terrain
	extrusionExtents.emplace_back(extrusionExtents.front()); // Circular next
	std::vector<std::vector<VertexHandle>> boundaryFaces;
	for (const auto & [first, second] : extrusionExtents | std::views::adjacent<2>) {
		const auto p0 = point(first.boundaryVertex);
		const auto p1 = point(second.boundaryVertex);
		const auto bdir = RelativePosition3D(p1 - p0);
		const auto make_plane = [p0](auto y, auto z) {
			return GeometricPlaneT<GlobalPosition3D> {p0, crossProduct(y, z)};
		};
		const auto planes = ((first.boundaryVertex == second.boundaryVertex)
						? std::array {make_plane(second.lowerLimit, first.lowerLimit),
									make_plane(second.upperLimit, first.upperLimit),
						}
						: std::array {
								  make_plane(bdir, second.lowerLimit),
									make_plane(bdir, second.upperLimit),
						});
		assert(planes.front().normal.z > 0.F);
		assert(planes.back().normal.z > 0.F);

		auto & out = boundaryFaces.emplace_back();
		out.emplace_back(first.boundaryVertex);
		out.emplace_back(first.extrusionVertex);
		for (auto currentVertex = first.extrusionVertex;
				!find_halfedge(currentVertex, second.extrusionVertex).is_valid();) {
			[[maybe_unused]] const auto n
					= std::any_of(voh_begin(currentVertex), voh_end(currentVertex), [&](const auto currentVertexOut) {
						  const auto next = next_halfedge_handle(currentVertexOut);
						  const auto nextVertex = to_vertex_handle(next);
						  const auto startVertex = from_vertex_handle(next);
						  if (nextVertex == *++out.rbegin()) {
							  // This half edge goes back to the previous vertex
							  return false;
						  }
						  const auto edge = edge_handle(next);
						  const auto ep0 = point(startVertex);
						  const auto ep1 = point(nextVertex);
						  if (planes.front().getRelation(ep1) == GeometricPlane::PlaneRelation::Below
								  || planes.back().getRelation(ep1) == GeometricPlane::PlaneRelation::Above) {
							  return false;
						  }
						  const auto diff = RelativePosition3D(ep1 - ep0);
						  const auto length = glm::length(diff);
						  const auto dir = diff / length;
						  const Ray r {ep1, -dir};
						  const auto dists = planes * [r](const auto & plane) {
							  RelativeDistance dist {};
							  if (r.intersectPlane(plane.origin, plane.normal, dist)) {
								  return dist;
							  }
							  return INFINITY;
						  };
						  const auto dist = *std::min_element(dists.begin(), dists.end());
						  const auto splitPos = ep1 - (dir * dist);
						  if (dist <= length) {
							  currentVertex = split(edge, splitPos);
							  out.emplace_back(currentVertex);
							  return true;
						  }
						  return false;
					  });
			assert(n);
		}
		out.emplace_back(second.extrusionVertex);
		if (first.boundaryVertex != second.boundaryVertex) {
			out.emplace_back(second.boundaryVertex);
		}
	}

	//  Remove old faces
	std::set<FaceHandle> visited;
	auto removeOld = [&](auto & self, const auto face) -> void {
		if (visited.insert(face).second) {
			std::for_each(fh_begin(face), fh_end(face), [&](const auto fh) {
				const auto b1 = to_vertex_handle(fh);
				const auto b2 = from_vertex_handle(fh);
				if (opposite_face_handle(fh).is_valid()
						&& std::none_of(boundaryFaces.begin(), boundaryFaces.end(), [b2, b1](const auto & bf) {
							   return std::adjacent_find(bf.begin(), bf.end(), [b2, b1](const auto v1, const auto v2) {
								   return b1 == v1 && b2 == v2;
							   }) != bf.end();
						   })) {
					self(self, opposite_face_handle(fh));
				}
			});

			delete_face(face, false);
		}
	};
	removeOld(removeOld, findPoint(triangleStrip.front()));

	std::for_each(boundaryFaces.begin(), boundaryFaces.end(), [&](auto & boundaryFace) {
		std::reverse(boundaryFace.begin(), boundaryFace.end());
		add_face(boundaryFace);
	});

	// Tidy up
	update_vertex_normals_only(VertexIter {*this, vertex_handle(initialVertexCount), true});

	std::for_each(newFaces.begin(), newFaces.end(), [&newFaceSurface, this](const auto fh) {
		property(surface, fh) = &newFaceSurface;
	});
}