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#include "geoData.h"
#include "collections.h"
#include "geometricPlane.h"
#include <fstream>
#include <glm/gtx/intersect.hpp>
#include <maths.h>
#include <ranges>
#include <set>
GeoData::GeoData()
{
add_property(surface);
}
GeoData
GeoData::loadFromAsciiGrid(const std::filesystem::path & input)
{
size_t ncols = 0, nrows = 0, xllcorner = 0, yllcorner = 0, cellsize = 0;
std::map<std::string_view, size_t *> properties {
{"ncols", &ncols},
{"nrows", &nrows},
{"xllcorner", &xllcorner},
{"yllcorner", &yllcorner},
{"cellsize", &cellsize},
};
std::ifstream f {input};
while (!properties.empty()) {
std::string property;
f >> property;
f >> *properties.at(property);
properties.erase(property);
}
xllcorner *= 1000;
yllcorner *= 1000;
cellsize *= 1000;
std::vector<VertexHandle> vertices;
vertices.reserve(ncols * nrows);
GeoData mesh;
mesh.lowerExtent = {xllcorner, yllcorner, std::numeric_limits<GlobalDistance>::max()};
mesh.upperExtent = {xllcorner + (cellsize * (ncols - 1)), yllcorner + (cellsize * (nrows - 1)),
std::numeric_limits<GlobalDistance>::min()};
for (size_t row = 0; row < nrows; ++row) {
for (size_t col = 0; col < ncols; ++col) {
float heightf = 0;
f >> heightf;
const auto height = static_cast<GlobalDistance>(std::round(heightf * 1000.F));
mesh.upperExtent.z = std::max(mesh.upperExtent.z, height);
mesh.lowerExtent.z = std::min(mesh.lowerExtent.z, height);
vertices.push_back(mesh.add_vertex({xllcorner + (col * cellsize), yllcorner + (row * cellsize), height}));
}
}
if (!f.good()) {
throw std::runtime_error("Couldn't read terrain file");
}
for (size_t row = 1; row < nrows; ++row) {
for (size_t col = 1; col < ncols; ++col) {
mesh.add_face({
vertices[ncols * (row - 1) + (col - 1)],
vertices[ncols * (row - 0) + (col - 0)],
vertices[ncols * (row - 0) + (col - 1)],
});
mesh.add_face({
vertices[ncols * (row - 1) + (col - 1)],
vertices[ncols * (row - 1) + (col - 0)],
vertices[ncols * (row - 0) + (col - 0)],
});
}
}
mesh.update_vertex_normals_only();
return mesh;
};
constexpr static GlobalDistance GRID_SIZE = 10'000;
GeoData
GeoData::createFlat(GlobalPosition2D lower, GlobalPosition2D upper, GlobalDistance h)
{
assert((upper - lower) % GRID_SIZE == GlobalPosition2D {});
GeoData mesh;
mesh.lowerExtent = {lower, h};
mesh.upperExtent = {upper, h};
std::vector<VertexHandle> vertices;
for (GlobalDistance row = lower.x; row <= upper.x; row += GRID_SIZE) {
for (GlobalDistance col = lower.y; col <= upper.y; col += GRID_SIZE) {
vertices.push_back(mesh.add_vertex({col, row, h}));
}
}
const auto n = glm::vec<2, size_t> {((upper - lower) / GRID_SIZE) + 1};
for (auto row = 1U; row < n.x; ++row) {
for (auto col = 1U; col < n.y; ++col) {
mesh.add_face({
vertices[n.y * (row - 1) + (col - 1)],
vertices[n.y * (row - 0) + (col - 0)],
vertices[n.y * (row - 0) + (col - 1)],
});
mesh.add_face({
vertices[n.y * (row - 1) + (col - 1)],
vertices[n.y * (row - 1) + (col - 0)],
vertices[n.y * (row - 0) + (col - 0)],
});
}
}
mesh.update_vertex_normals_only();
return mesh;
}
OpenMesh::FaceHandle
GeoData::findPoint(GlobalPosition2D p) const
{
return findPoint(p, *faces_sbegin());
}
GeoData::PointFace::PointFace(const GlobalPosition2D p, const GeoData * mesh) :
PointFace {p, mesh, *mesh->faces_sbegin()}
{
}
GeoData::PointFace::PointFace(const GlobalPosition2D p, const GeoData * mesh, FaceHandle start) :
PointFace {p, mesh->findPoint(p, start)}
{
}
GeoData::FaceHandle
GeoData::PointFace::face(const GeoData * mesh, FaceHandle start) const
{
if (_face.is_valid()) {
assert(mesh->triangleContainsPoint(point, _face));
return _face;
}
else {
return (_face = mesh->findPoint(point, start));
}
}
GeoData::FaceHandle
GeoData::PointFace::face(const GeoData * mesh) const
{
return face(mesh, *mesh->faces_sbegin());
}
namespace {
template<template<typename> typename Op>
[[nodiscard]] constexpr inline auto
pointLineOp(const GlobalPosition2D p, const GlobalPosition2D e1, const GlobalPosition2D e2)
{
return Op {}(CalcDistance(e2.x - e1.x) * CalcDistance(p.y - e1.y),
CalcDistance(e2.y - e1.y) * CalcDistance(p.x - e1.x));
}
constexpr auto pointLeftOfLine = pointLineOp<std::greater>;
constexpr auto pointLeftOfOrOnLine = pointLineOp<std::greater_equal>;
static_assert(pointLeftOfLine({1, 2}, {1, 1}, {2, 2}));
static_assert(pointLeftOfLine({2, 1}, {2, 2}, {1, 1}));
static_assert(pointLeftOfLine({2, 2}, {1, 2}, {2, 1}));
static_assert(pointLeftOfLine({1, 1}, {2, 1}, {1, 2}));
static_assert(pointLeftOfOrOnLine({310000000, 490000000}, {310000000, 490000000}, {310050000, 490050000}));
static_assert(pointLeftOfOrOnLine({310000000, 490000000}, {310050000, 490050000}, {310000000, 490050000}));
static_assert(pointLeftOfOrOnLine({310000000, 490000000}, {310000000, 490050000}, {310000000, 490000000}));
[[nodiscard]] constexpr inline bool
linesCross(
const GlobalPosition2D a1, const GlobalPosition2D a2, const GlobalPosition2D b1, const GlobalPosition2D b2)
{
return (pointLeftOfLine(a2, b1, b2) == pointLeftOfLine(a1, b2, b1))
&& (pointLeftOfLine(b1, a1, a2) == pointLeftOfLine(b2, a2, a1));
}
static_assert(linesCross({1, 1}, {2, 2}, {1, 2}, {2, 1}));
static_assert(linesCross({2, 2}, {1, 1}, {1, 2}, {2, 1}));
[[nodiscard]] constexpr inline bool
linesCrossLtR(
const GlobalPosition2D a1, const GlobalPosition2D a2, const GlobalPosition2D b1, const GlobalPosition2D b2)
{
return pointLeftOfLine(a2, b1, b2) && pointLeftOfLine(a1, b2, b1) && pointLeftOfLine(b1, a1, a2)
&& pointLeftOfLine(b2, a2, a1);
}
static_assert(linesCrossLtR({1, 1}, {2, 2}, {1, 2}, {2, 1}));
static_assert(!linesCrossLtR({2, 2}, {1, 1}, {1, 2}, {2, 1}));
constexpr GlobalPosition3D
positionOnTriangle(const GlobalPosition2D point, const GeoData::Triangle<3> & t)
{
const CalcPosition3D a = t[1] - t[0], b = t[2] - t[0];
const auto n = crossProduct(a, b);
return {point, ((n.x * t[0].x) + (n.y * t[0].y) + (n.z * t[0].z) - (n.x * point.x) - (n.y * point.y)) / n.z};
}
static_assert(positionOnTriangle({7, -2}, {{1, 2, 3}, {1, 0, 1}, {-2, 1, 0}}) == GlobalPosition3D {7, -2, 3});
}
OpenMesh::FaceHandle
GeoData::findPoint(GlobalPosition2D p, OpenMesh::FaceHandle f) const
{
while (f.is_valid() && !triangleContainsPoint(p, triangle<2>(f))) {
for (auto next = cfh_iter(f); next.is_valid(); ++next) {
f = opposite_face_handle(*next);
if (f.is_valid()) {
const auto e1 = point(to_vertex_handle(*next));
const auto e2 = point(to_vertex_handle(opposite_halfedge_handle(*next)));
if (pointLeftOfLine(p, e1, e2)) {
break;
}
}
f.reset();
}
}
return f;
}
GlobalPosition3D
GeoData::positionAt(const PointFace & p) const
{
return positionOnTriangle(p.point, triangle<3>(p.face(this)));
}
[[nodiscard]] GeoData::IntersectionResult
GeoData::intersectRay(const Ray<GlobalPosition3D> & ray) const
{
return intersectRay(ray, findPoint(ray.start));
}
[[nodiscard]] GeoData::IntersectionResult
GeoData::intersectRay(const Ray<GlobalPosition3D> & ray, FaceHandle face) const
{
GeoData::IntersectionResult out;
walkUntil(PointFace {ray.start, face},
ray.start.xy() + (ray.direction.xy() * RelativePosition2D(upperExtent.xy() - lowerExtent.xy())),
[&out, &ray, this](FaceHandle face) {
BaryPosition bari {};
RelativeDistance dist {};
const auto t = triangle<3>(face);
if (ray.intersectTriangle(t.x, t.y, t.z, bari, dist)) {
out.emplace(t * bari, face);
return true;
}
return false;
});
return out;
}
void
GeoData::walk(const PointFace & from, const GlobalPosition2D to, const std::function<void(FaceHandle)> & op) const
{
walkUntil(from, to, [&op](const auto & fh) {
op(fh);
return false;
});
}
void
GeoData::walkUntil(const PointFace & from, const GlobalPosition2D to, const std::function<bool(FaceHandle)> & op) const
{
auto f = from.face(this);
if (!f.is_valid()) {
const auto entryEdge = findEntry(from.point, to);
if (!entryEdge.is_valid()) {
return;
}
f = opposite_face_handle(entryEdge);
}
FaceHandle previousFace;
while (f.is_valid() && !op(f)) {
for (auto next = cfh_iter(f); next.is_valid(); ++next) {
f = opposite_face_handle(*next);
if (f.is_valid() && f != previousFace) {
const auto e1 = point(to_vertex_handle(*next));
const auto e2 = point(to_vertex_handle(opposite_halfedge_handle(*next)));
if (linesCrossLtR(from.point, to, e1, e2)) {
previousFace = f;
break;
}
}
f.reset();
}
}
}
void
GeoData::boundaryWalk(const std::function<void(HalfedgeHandle)> & op) const
{
boundaryWalk(op, findBoundaryStart());
}
void
GeoData::boundaryWalk(const std::function<void(HalfedgeHandle)> & op, HalfedgeHandle start) const
{
assert(is_boundary(start));
boundaryWalkUntil(
[&op](auto heh) {
op(heh);
return false;
},
start);
}
void
GeoData::boundaryWalkUntil(const std::function<bool(HalfedgeHandle)> & op) const
{
boundaryWalkUntil(op, findBoundaryStart());
}
void
GeoData::boundaryWalkUntil(const std::function<bool(HalfedgeHandle)> & op, HalfedgeHandle start) const
{
assert(is_boundary(start));
if (!op(start)) {
for (auto heh = next_halfedge_handle(start); heh != start; heh = next_halfedge_handle(heh)) {
if (op(heh)) {
break;
}
}
}
}
GeoData::HalfedgeHandle
GeoData::findEntry(const GlobalPosition2D from, const GlobalPosition2D to) const
{
HalfedgeHandle entry;
boundaryWalkUntil([this, from, to, &entry](auto he) {
const auto e1 = point(to_vertex_handle(he));
const auto e2 = point(to_vertex_handle(opposite_halfedge_handle(he)));
if (linesCrossLtR(from, to, e1, e2)) {
entry = he;
return true;
}
return false;
});
return entry;
}
bool
GeoData::triangleContainsPoint(const GlobalPosition2D p, const Triangle<2> & t)
{
return pointLeftOfOrOnLine(p, t[0], t[1]) && pointLeftOfOrOnLine(p, t[1], t[2])
&& pointLeftOfOrOnLine(p, t[2], t[0]);
}
bool
GeoData::triangleContainsPoint(const GlobalPosition2D p, FaceHandle face) const
{
return triangleContainsPoint(p, triangle<2>(face));
}
GeoData::HalfedgeHandle
GeoData::findBoundaryStart() const
{
return *std::find_if(halfedges_sbegin(), halfedges_end(), [this](const auto heh) {
return is_boundary(heh);
});
}
[[nodiscard]] RelativePosition3D
GeoData::difference(const HalfedgeHandle heh) const
{
return point(to_vertex_handle(heh)) - point(from_vertex_handle(heh));
}
[[nodiscard]] RelativeDistance
GeoData::length(const HalfedgeHandle heh) const
{
return glm::length(difference(heh));
}
[[nodiscard]] GlobalPosition3D
GeoData::centre(const HalfedgeHandle heh) const
{
return point(from_vertex_handle(heh)) + (difference(heh) / 2.F);
}
void
GeoData::update_vertex_normals_only()
{
update_vertex_normals_only(vertices_sbegin());
}
void
GeoData::update_vertex_normals_only(VertexIter start)
{
std::for_each(start, vertices_end(), [this](const auto vh) {
if (normal(vh) == Normal3D {}) {
Normal3D n;
calc_vertex_normal_correct(vh, n);
this->set_normal(vh, glm::normalize(n));
}
});
}
bool
GeoData::triangleOverlapsTriangle(const Triangle<2> & a, const Triangle<2> & b)
{
return triangleContainsPoint(a.x, b) || triangleContainsPoint(a.y, b) || triangleContainsPoint(a.z, b)
|| triangleContainsPoint(b.x, a) || triangleContainsPoint(b.y, a) || triangleContainsPoint(b.z, a)
|| linesCross(a.x, a.y, b.x, b.y) || linesCross(a.x, a.y, b.y, b.z) || linesCross(a.x, a.y, b.z, b.x)
|| linesCross(a.y, a.z, b.x, b.y) || linesCross(a.y, a.z, b.y, b.z) || linesCross(a.y, a.z, b.z, b.x)
|| linesCross(a.z, a.x, b.x, b.y) || linesCross(a.z, a.x, b.y, b.z) || linesCross(a.z, a.x, b.z, b.x);
}
bool
GeoData::triangleContainsTriangle(const Triangle<2> & a, const Triangle<2> & b)
{
return triangleContainsPoint(a.x, b) && triangleContainsPoint(a.y, b) && triangleContainsPoint(a.z, b);
}
void
GeoData::split(FaceHandle _fh)
{
// Collect halfedges of face
const HalfedgeHandle he0 = halfedge_handle(_fh);
const HalfedgeHandle he1 = next_halfedge_handle(he0);
const HalfedgeHandle he2 = next_halfedge_handle(he1);
const EdgeHandle eh0 = edge_handle(he0);
const EdgeHandle eh1 = edge_handle(he1);
const EdgeHandle eh2 = edge_handle(he2);
// Collect points of face
const VertexHandle p0 = to_vertex_handle(he0);
const VertexHandle p1 = to_vertex_handle(he1);
const VertexHandle p2 = to_vertex_handle(he2);
// Calculate midpoint coordinates
const Point new0 = centre(he0);
const Point new1 = centre(he1);
const Point new2 = centre(he2);
// Add vertices at midpoint coordinates
const VertexHandle v0 = add_vertex(new0);
const VertexHandle v1 = add_vertex(new1);
const VertexHandle v2 = add_vertex(new2);
const bool split0 = !is_boundary(eh0);
const bool split1 = !is_boundary(eh1);
const bool split2 = !is_boundary(eh2);
// delete original face
delete_face(_fh, false);
// split boundary edges of deleted face ( if not boundary )
if (split0) {
split(eh0, v0);
}
if (split1) {
split(eh1, v1);
}
if (split2) {
split(eh2, v2);
}
// Retriangulate
add_face(v0, p0, v1);
add_face(p2, v0, v2);
add_face(v2, v1, p1);
add_face(v2, v0, v1);
}
static constexpr RelativeDistance MAX_SLOPE = .5F;
void
GeoData::setHeights(const std::span<const GlobalPosition3D> triangleStrip, const Surface &)
{
if (triangleStrip.size() < 3) {
return;
}
const auto stripMinMax = std::ranges::minmax(triangleStrip, {}, &GlobalPosition3D::z);
lowerExtent.z = std::min(upperExtent.z, stripMinMax.min.z);
upperExtent.z = std::max(upperExtent.z, stripMinMax.max.z);
const auto initialVertexCount = static_cast<unsigned int>(n_vertices());
// New vertices for each vertex in triangleStrip
std::vector<VertexHandle> newVerts;
newVerts.reserve(newVerts.size());
std::transform(
triangleStrip.begin(), triangleStrip.end(), std::back_inserter(newVerts), [this](const auto tsPoint) {
return split(findPoint(tsPoint), tsPoint);
});
// Create temporary triangles from triangleStrip
std::vector<Triangle<3>> strip;
std::transform(
strip_begin(triangleStrip), strip_end(triangleStrip), std::back_inserter(strip), [](const auto & newVert) {
const auto [a, b, c] = newVert;
return Triangle<3> {a, b, c};
});
auto getTriangle = [&strip](const auto point) -> const Triangle<3> * {
if (const auto t = std::ranges::find_if(strip,
[point](const auto & triangle) {
return triangleContainsPoint(point, triangle);
});
t != strip.end()) {
return &*t;
}
return nullptr;
};
// Cut along each edge of triangleStrip AB, AC, BC, BD, CD, CE etc
std::map<VertexHandle, const Triangle<3> *> boundaryTriangles;
auto doBoundaryPart
= [this, &boundaryTriangles](VertexHandle start, VertexHandle end, const Triangle<3> & triangle) {
boundaryTriangles.emplace(start, &triangle);
const auto endPoint = point(end);
while (!std::ranges::contains(vv_range(start), end)
&& std::ranges::any_of(voh_range(start), [&](const auto & outHalf) {
const auto next = next_halfedge_handle(outHalf);
const auto startPoint = point(start);
const auto nextStartPoint = point(from_vertex_handle(next));
const auto nextEndPoint = point(to_vertex_handle(next));
if (linesCross(startPoint, endPoint, nextStartPoint, nextEndPoint)) {
if (const auto intersection = linesIntersectAt(startPoint.xy(), endPoint.xy(),
nextStartPoint.xy(), nextEndPoint.xy())) {
start = split(edge_handle(next), positionOnTriangle(*intersection, triangle));
boundaryTriangles.emplace(start, &triangle);
return true;
}
}
return false;
})) { }
};
auto doBoundary = [&doBoundaryPart, triangle = strip.begin()](const auto & verts) mutable {
const auto & [a, b, c] = verts;
doBoundaryPart(a, b, *triangle);
doBoundaryPart(a, c, *triangle);
triangle++;
};
std::ranges::for_each(newVerts | std::views::adjacent<3>, doBoundary);
doBoundaryPart(*++newVerts.rbegin(), newVerts.back(), *strip.rbegin());
std::set<HalfedgeHandle> done;
std::set<HalfedgeHandle> todo;
auto todoOutHalfEdges = [&todo, &done, this](const VertexHandle v) {
std::copy_if(voh_begin(v), voh_end(v), std::inserter(todo, todo.end()), [&done](const auto & h) {
return !done.contains(h);
});
};
std::ranges::for_each(newVerts, todoOutHalfEdges);
while (!todo.empty()) {
const auto heh = todo.extract(todo.begin()).value();
const auto fromVertex = from_vertex_handle(heh);
const auto toVertex = to_vertex_handle(heh);
const auto & fromPoint = point(fromVertex);
auto & toPoint = point(toVertex);
auto toTriangle = getTriangle(toPoint);
if (!toTriangle) {
if (const auto boundaryVertex = boundaryTriangles.find(toVertex);
boundaryVertex != boundaryTriangles.end()) {
toTriangle = boundaryVertex->second;
}
}
if (toTriangle) { // point within the new strip, adjust vertically by triangle
toPoint.z = positionOnTriangle(toPoint, *toTriangle).z;
todoOutHalfEdges(toVertex);
}
else if (!toTriangle) { // point without the new strip, adjust vertically by limit
const auto maxOffset = static_cast<GlobalDistance>(MAX_SLOPE * glm::length(difference(heh).xy()));
const auto newHeight = std::clamp(toPoint.z, fromPoint.z - maxOffset, fromPoint.z + maxOffset);
if (newHeight != toPoint.z) {
toPoint.z = newHeight;
std::copy_if(voh_begin(toVertex), voh_end(toVertex), std::inserter(todo, todo.end()),
[this, &boundaryTriangles](const auto & heh) {
return !boundaryTriangles.contains(to_vertex_handle(heh));
});
}
}
done.insert(heh);
}
update_vertex_normals_only(VertexIter {*this, vertex_handle(initialVertexCount), true});
}
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