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#ifndef DISPLAY_INCLUDED_H
#define DISPLAY_INCLUDED_H
#include <SDL2/SDL.h>
#include <string>
class Display {
public:
Display(int width, int height, const std::string & title);
void Clear(float r, float g, float b, float a);
void SwapBuffers();
virtual ~Display();
protected:
private:
void
operator=(const Display & display)
{
}
Display(const Display & display) { }
SDL_Window * m_window;
SDL_GLContext m_glContext;
};
#endif
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