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#ifndef CAMERA_INCLUDED_H
#define CAMERA_INCLUDED_H
#include <glm/glm.hpp>
class Camera {
public:
Camera(glm::vec3 pos, float fov, float aspect, float zNear, float zFar);
glm::mat4 GetViewProjection() const;
void MoveForward(float amt);
void MoveRight(float amt);
void Pitch(float angle);
void RotateY(float angle);
private:
glm::mat4 projection;
glm::vec3 pos;
glm::vec3 forward;
glm::vec3 up;
};
#endif
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