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#include "use.h"
#include "assetFactory.h"
Shape::CreatedFaces
Use::createMesh(ModelFactoryMesh & mesh, const Mutation::Matrix & mutation) const
{
auto faces = type->createMesh(mesh, mutation * getMatrix());
for (const auto & [name, faceController] : faceControllers) {
faceController.apply(mesh, name, faces);
}
return faces;
}
struct Lookup : public Persistence::SelectionV<Shape::CPtr> {
using Persistence::SelectionV<Shape::CPtr>::SelectionV;
using Persistence::SelectionV<Shape::CPtr>::setValue;
void
setValue(std::string && str) override
{
if (auto mf = std::dynamic_pointer_cast<const AssetFactory>(Persistence::sharedObjects.at("assetFactory"))) {
v = mf->shapes.at(str);
}
}
};
bool
Use::persist(Persistence::PersistenceStore & store)
{
return STORE_TYPE && STORE_HELPER(type, Lookup) && STORE_MEMBER(position) && STORE_MEMBER(scale)
&& STORE_MEMBER(rotation);
}
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