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#include "plane.h"
#include "assetFactoryConfig.h"
Plane::CreatedFaces
Plane::createMesh(ModelFactoryMesh & mesh, const Mutation::Matrix & mutation) const
{
static constexpr std::array<glm::vec3, 4> VERTICES {{
{n, n, z},
{y, n, z},
{y, y, z},
{n, y, z},
}};
return {{"plane", mesh.add_face(addMutatedToMesh(mesh, VERTICES, mutation))}};
}
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