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#pragma once
#include "shape.h"
#include "stdTypeDefs.hpp"
#include "use.h"
class Object : public StdTypeDefs<Object>, public Shape {
public:
Object(std::string i);
CreatedFaces createMesh(ModelFactoryMesh & mesh, const Mutation::Matrix & mutation) const override;
Use::Collection uses;
std::string id;
};
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