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#include "cuboid.h"
#include "assetFactoryConfig.h"
Cuboid::CreatedFaces
Cuboid::createMesh(ModelFactoryMesh & mesh, const Mutation::Matrix & mutation) const
{
static constexpr std::array<glm::vec3, 8> VERTICES {{
// bottom
{n, n, z},
{n, y, z},
{y, y, z},
{y, n, z},
// top
{y, n, o},
{y, y, o},
{n, y, o},
{n, n, o},
}};
const auto vhs = addMutatedToMesh(mesh, VERTICES, mutation);
return {
{"top", mesh.add_face({vhs[4], vhs[5], vhs[6], vhs[7]})},
{"bottom", mesh.add_face({vhs[0], vhs[1], vhs[2], vhs[3]})},
{"left", mesh.add_face({vhs[0], vhs[7], vhs[6], vhs[1]})},
{"right", mesh.add_face({vhs[2], vhs[5], vhs[4], vhs[3]})},
{"front", mesh.add_face({vhs[0], vhs[3], vhs[4], vhs[7]})},
{"back", mesh.add_face({vhs[2], vhs[1], vhs[6], vhs[5]})},
};
}
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