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#pragma once
#include "factoryMesh.h"
#include "persistence.h"
#include "shape.h"
#include <filesystem>
#include <stdTypeDefs.hpp>
class Asset : public Persistence::Persistable, public StdTypeDefs<Asset> {
public:
std::string id;
std::string name;
FactoryMesh::Collection meshes;
private:
friend Persistence::SelectionPtrBase<std::shared_ptr<Asset>>;
bool persist(Persistence::PersistenceStore & store) override;
};
class AssetFactory : public Persistence::Persistable {
public:
using Shapes = std::map<std::string, Shape::Ptr, std::less<>>;
using Assets = std::map<std::string, Asset::Ptr, std::less<>>;
using Colour = glm::u8vec3;
using Colours = std::map<std::string, Colour, std::less<>>;
AssetFactory();
[[nodiscard]] static std::shared_ptr<AssetFactory> loadXML(const std::filesystem::path &);
Shapes shapes;
Assets assets;
Colours colours;
static Colours parseX11RGB(const char * rgbtxtpath);
static void normalizeColourName(std::string &);
private:
friend Persistence::SelectionPtrBase<std::shared_ptr<AssetFactory>>;
bool persist(Persistence::PersistenceStore & store) override;
};
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