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#include <backends/imgui_impl_opengl3.h>
#include <backends/imgui_impl_sdl2.h>
#include <game/gamestate.h>
#include <gfx/gl/sceneProvider.h>
#include <gfx/gl/sceneRenderer.h>
#include <ui/applicationBase.h>
#include <ui/mainApplication.h>
#include <ui/mainWindow.h>
constexpr ScreenAbsCoord DEFAULT_WINDOW_SIZE {800, 600};
int
main(int argc, char ** argv)
{
class ResViewer : GameState, MainApplication {
public:
void
run(std::span<char * const> fileList)
{
windows.create<MainWindow>(DEFAULT_WINDOW_SIZE, "ILT - Resource Viewer");
mainLoop();
}
};
std::span files {argv, static_cast<size_t>(argc)};
ResViewer {}.run(files.subspan(2));
}
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