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using gcc : 11.2.0 ;
using pkg-config ;
import pkg-config ;
import type : register ;
import type : type ;
import generators : register-standard ;
import testing ;
import lex ;
import sequence ;
pkg-config.import sdl2 ;
pkg-config.import glew ;
lib pthread ;
variant coverage : debug ;
project : requirements
<cxxstd>20
<variant>debug:<warnings>pedantic
<variant>debug:<warnings-as-errors>on
<variant>release:<lto>on
<variant>coverage:<coverage>on
<toolset>tidy:<exclude>gfx/models/obj.cpp
<toolset>tidy:<exclude>lib/jsonParse.cpp
<toolset>tidy:<checkxx>boost-*
<toolset>tidy:<checkxx>bugprone-*
<toolset>tidy:<checkxx>clang-*
<toolset>tidy:<checkxx>misc-*
<toolset>tidy:<xcheckxx>misc-non-private-member-variables-in-classes
<toolset>tidy:<checkxx>modernize-*
<toolset>tidy:<xcheckxx>modernize-use-trailing-return-type
<toolset>tidy:<checkxx>hicpp-*
<toolset>tidy:<xcheckxx>hicpp-signed-bitwise
<toolset>tidy:<xcheckxx>hicpp-named-parameter
<toolset>tidy:<xcheckxx>hicpp-no-array-decay
<toolset>tidy:<checkxx>performance-*
<toolset>tidy:<comments>no
<toolset>tidy:<mapping>iwyu.json
<toolset>tidy:<define>TIDY
;
type.register GL_VERTEX_SHADER : vs ;
type.register GL_FRAGMENT_SHADER : fs ;
generators.register-standard embed.glsl : GL_VERTEX_SHADER : CPP(vs-%) H(vs-%) ;
generators.register-standard embed.glsl : GL_FRAGMENT_SHADER : CPP(fs-%) H(fs-%) ;
actions embed.glsl
{
m4 -DNAME=$(2:B) -DTYPE=$(2:S) > $(1[2]) lib/embed-glsl.h.m4
m4 -DSOURCE=$(2) -DNAME=$(2:B) -DTYPE=$(2:S) -DGLTYPE=$(OPTIONS) > $(1[1]) lib/embed-glsl.cpp.m4
}
rule embed.glsl ( targets * : sources * : properties * )
{
DEPENDS $(targets) : lib/embed-glsl.h.m4 lib/embed-glsl.cpp.m4 ;
OPTIONS on $(targets) = [ type.type $(sources) ] ;
}
IMPORT $(__name__) : embed.glsl : : embed.glsl ;
exe iliketrains :
application/main.cpp
:
<library>ilt
;
run application/main.cpp
: -- :
[ sequence.insertion-sort [ glob res/* ] ]
:
<library>ilt
;
lib ilt :
[ glob-tree *.cpp *.c *.vs *.fs *.ll : bin test ]
:
<include>.
<include>lib
<library>sdl2
<library>glew
<library>pthread
: :
<include>.
<include>lib
;
build-project test ;
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