#ifndef MATH_H #define MATH_H #include <glm/glm.hpp> #include <glm/gtc/constants.hpp> #include <utility> struct Arc : public std::pair<float, float> { using std::pair<float, float>::pair; Arc(const glm::vec3 & centre3, const glm::vec3 & e0p, const glm::vec3 & e1p); float operator[](unsigned int i) const { return i ? second : first; } }; constexpr const glm::vec3 up {0, 1, 0}; constexpr const glm::vec3 north {0, 0, 1}; constexpr const glm::vec3 south {0, 0, -1}; constexpr const glm::vec3 east {-1, 0, 0}; constexpr const glm::vec3 west {1, 0, 0}; constexpr auto half_pi {glm::half_pi<float>()}; constexpr auto pi {glm::pi<float>()}; constexpr auto two_pi {glm::two_pi<float>()}; glm::mat4 flat_orientation(const glm::vec3 & diff); float vector_yaw(const glm::vec3 & diff); float vector_pitch(const glm::vec3 & diff); float round_frac(const float & v, const float & frac); constexpr inline glm::vec3 operator!(const glm::vec2 & v) { return {v.x, 0, v.y}; } constexpr inline float arc_length(const Arc & arc) { return arc.second - arc.first; } float normalize(float ang); #endif